Nail
First Post
Agreed.Mistwell said:It's one of the the most broken, most twinked builds in the game. Divine Metamagic, Persistant Spell, and Nightsticks? Come on man, you KNOW that most sane DMs will ban it,....
It's not present in our games.
Agreed.Mistwell said:It's one of the the most broken, most twinked builds in the game. Divine Metamagic, Persistant Spell, and Nightsticks? Come on man, you KNOW that most sane DMs will ban it,....
shurai said:Excuse me for outright contradiction but you're wrong. I've been playing 3rd Edition since the week it came out, and I've never heard of it. Not everyone plays with noncore books, not everyone is a powergamer. Powergaming is a perfectly valid and fun way to play D&D, I'm sure, but there are many other perfectly valid and fun ways to play, and lots of people do so.
pallandrome said:Well, you did say EVERYONE (emphasis mine) who isn't new knows of it and uses it (barring any bans). If he isn't lying about not being new, yet not knowing about the build, then what you said is demonstrably incorrect. It is also incorrect because I also do not use the build, even though it is allowed in one of the games, and I play a Cleric. Not that I have any problem with powergaming, mind you, just that I wasn't in the mood for it when I built the character.
Well, kinda, yes. I've never used the build. I have no interest in doing so. I also have no interest in defining your position, I just don't like blanket statements very much. I'm also not going to start a whole new thread, just because I happen to disagree with someone on a point. It isn't that big of a deal.moritheil said:Would you say that you never have used it to build a character, and will never use it to build a character? No? Then please stop attempting to define my position for me.
moritheil said:Dissenting opinion: DMM Persistent is a typical build. At this point, everyone who isn't new knows of it and uses it (barring DM forbiddance.) There are many more powerful builds. That said, it is a little complicated for a beginner.
moritheil said:If any of you desire further communication on this subject, please start a new thread. Thanks.
moritheil said:Dissenting opinion: DMM Persistent is a typical build. At this point, everyone who isn't new knows of it and uses it (barring DM forbiddance.) There are many more powerful builds. That said, it is a little complicated for a beginner.
shurai said:Wow, good idea. Arguably as powerful, and simpler.
Thanks, and thanks also for the suggestions. My call for Quick Draw was based on my experience playing a cleric in an Eberron game as run by the most knowledgeable DM I've ever played with. He knew all sorts of ways to make in-game choices tougher, just by adhering to the RAW. This is how I came to believe that Quick Draw is good for Clerics.
While wearing a large shield, you can't transfer your weapon to your shield-hand momentarily while you cast spells with the other hand, which means you have to sheath it. Assume you've just cast a spell and want to melee afterwards; your weapon is sheathed and you want to draw it again. Reducing that to a free action with Quick Draw allows the next round to be a Full Attack, which will double the number of attack rolls in this case.
It can matter in other situations too, such as mixing wand usage with melee. Anyway, what do you think? Worth it in that context?
Kelson, if you like my build for your character, Mistwell's advice about the axes or hammers is right, in a way: They're good flavor for dwarves, but ruleswise they're about as good as any of the other weapons you'd have to spend a feat for. Go ahead and do it if you want your character to be more smashy than spelly. : ]
I'm not familiar with non-core material; where's Ranged Spell? Also, how does it work?