mhd
Adventurer
A dragon.
Staring at the tokens in your hands, most of you seem to have different opinions about the significance of this portent. Or whether the "luck" of the draw is portentious at all. Nevertheless, now that everyone has received his cheap wooden sigil, the different teams come together. In one corner of the room, a particularly young member can be heard giving a quick holler of "Yay Team Griffon", but a few slaps on the back of his head silence him.
For this is no occasion for jollyness. Vagrants and vagabonds have come together in this ramshackle room in the depths of Sharn. Not out of friendship, as the occupants still fly the colors of many armies who just recently still fought each other. Mistrust is in the air, only the common cause keeps the mood from erupting into a straight-forward brawl -- barely. Yet this air of hostility should be no stranger to a veteran lately. For the people of Sharn harbor a growing distrust the the people who fought the Last War.
And this is why you've come together in the first place. To put an end to the accusations, to show that the "Last Warrior" is not to be found amongst you. The "Last Warrior"... The mere mention of this name conjures images of the blood slaughters that occured in Sharn recently. First, a craftsman and his wive were killed, then a dwarven merchant. The upper echelon of the city started caring as one of theirs was added to the list of victims. D'Eren Cannith, a low-ranking but highly connected member of the Dragonmarked house of magewrights was found dead, impaled on the spires of his luxurious residence. Lately, the ghastliest deed was done. A clockworker's shop and the attacked warehouse were found, devoid of life but covered in blood.
All scenes showed the same messege, whether it was etched in steel or written in blood: "The battle shall not be over as long as the last warrior stands".
This "battle cry" has lead the authorities as well as the humble people of Sharn to believe that a veteran is behind those crimes. In the last two weeks, resentment has grown stronger, and since the warehouse murders were commited four days ago, this has turned into violence on occasion.
So this has brought you all together here. The veterans assembled to take things into their own hands, not trusting the guards to do their job before things take an even worse turn. You've joined your comrades in arms as well as former enemies. The old General Larthney -- battle master of Cyre, still imposing even on his cruches -- came up with the idea, that you should form groups that have nothing to do with former allegiances. Chance -- and the favor of the gods -- should start you on your journey. So small wooden tokens were put into a large barrel, one for every veteran willing to search the true perpetrator of this heinous crimes.
It was done by the veterans themselves or by their children and spouses. So some of the wooden tokens you carry have rather artful depictions of the mightiest creatures of Eberron, some have just enough scratches to help you make out the form of the ancient, winged reptiles. But still you flock together.
Team Dragon. Yours is not the biggest of the groups, unless people are still missing. Already most of you start to look for traces of allegiance, whether you were grunts or officers, whether the trouble of the War is still on your shoulders or you'll find the glint in the eye of those who still long for battle. Whether they want to help their fellow veterans or are just here for the prize of the jewel-encrusted armor that some of the refugees from Cyre carried with them, loot from an unknown battlefield.
There you are, in a corner of the big room. One of general Larthneys daughters is making her way through all the teams, providing them with information and easy smiles. But she has other teams to attend to, leaving you enough time to see what comrades the hand of fate has dealt you.
OOC: So, tell the others what they see. First impressions are hard to beat. What do you think about this assemblage, what do you tell the others?
Staring at the tokens in your hands, most of you seem to have different opinions about the significance of this portent. Or whether the "luck" of the draw is portentious at all. Nevertheless, now that everyone has received his cheap wooden sigil, the different teams come together. In one corner of the room, a particularly young member can be heard giving a quick holler of "Yay Team Griffon", but a few slaps on the back of his head silence him.
For this is no occasion for jollyness. Vagrants and vagabonds have come together in this ramshackle room in the depths of Sharn. Not out of friendship, as the occupants still fly the colors of many armies who just recently still fought each other. Mistrust is in the air, only the common cause keeps the mood from erupting into a straight-forward brawl -- barely. Yet this air of hostility should be no stranger to a veteran lately. For the people of Sharn harbor a growing distrust the the people who fought the Last War.
And this is why you've come together in the first place. To put an end to the accusations, to show that the "Last Warrior" is not to be found amongst you. The "Last Warrior"... The mere mention of this name conjures images of the blood slaughters that occured in Sharn recently. First, a craftsman and his wive were killed, then a dwarven merchant. The upper echelon of the city started caring as one of theirs was added to the list of victims. D'Eren Cannith, a low-ranking but highly connected member of the Dragonmarked house of magewrights was found dead, impaled on the spires of his luxurious residence. Lately, the ghastliest deed was done. A clockworker's shop and the attacked warehouse were found, devoid of life but covered in blood.
All scenes showed the same messege, whether it was etched in steel or written in blood: "The battle shall not be over as long as the last warrior stands".
This "battle cry" has lead the authorities as well as the humble people of Sharn to believe that a veteran is behind those crimes. In the last two weeks, resentment has grown stronger, and since the warehouse murders were commited four days ago, this has turned into violence on occasion.
So this has brought you all together here. The veterans assembled to take things into their own hands, not trusting the guards to do their job before things take an even worse turn. You've joined your comrades in arms as well as former enemies. The old General Larthney -- battle master of Cyre, still imposing even on his cruches -- came up with the idea, that you should form groups that have nothing to do with former allegiances. Chance -- and the favor of the gods -- should start you on your journey. So small wooden tokens were put into a large barrel, one for every veteran willing to search the true perpetrator of this heinous crimes.
It was done by the veterans themselves or by their children and spouses. So some of the wooden tokens you carry have rather artful depictions of the mightiest creatures of Eberron, some have just enough scratches to help you make out the form of the ancient, winged reptiles. But still you flock together.
Team Dragon. Yours is not the biggest of the groups, unless people are still missing. Already most of you start to look for traces of allegiance, whether you were grunts or officers, whether the trouble of the War is still on your shoulders or you'll find the glint in the eye of those who still long for battle. Whether they want to help their fellow veterans or are just here for the prize of the jewel-encrusted armor that some of the refugees from Cyre carried with them, loot from an unknown battlefield.
There you are, in a corner of the big room. One of general Larthneys daughters is making her way through all the teams, providing them with information and easy smiles. But she has other teams to attend to, leaving you enough time to see what comrades the hand of fate has dealt you.
OOC: So, tell the others what they see. First impressions are hard to beat. What do you think about this assemblage, what do you tell the others?