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Tether Beast
Climate/Terrain: Demiplane of Time
Frequency: Rare
Organization: Family
Activity Cycle: Any
Diet: Omnivorous
Intelligence: Very (11)
Treasure: I
Alignment: Neutral evil
# App: 1-3
AC: 0
Movement: 12
HD: 10+2
THAC0: 11
# Att: 5 (four claws, 1 bite)
Dmg/Att: 2d6/2d6/2d6/2d6/2d4
SA: Breath weapon
SD: Hit only by +1 or better magic weapon
MR: 25%
Size: H (20' long)
Morale: Average (10)
XP: 15,000
The tether beast is often referred to as the dragon of the Demiplane of Time, but in fact, it more closely resembles a behir. It is long and snake-like, with four pairs of legs unevenly space along its body. The legs are much longer than a behir's, but they are normally kept tucked up close to the body, giving the (sometimes fatal) illusion of the beast having a short reach. Its back and legs are covered with iridescent scales, and its underside features a softer, black skin. The head is reptilian with a snout filled with dagger-like teeth. These creatures exist only on the Demiplane of Time.
Combat: Tether beasts prefer to attack their intended victims from ambush, if possible, but they attack even if they are the ones surprised--or if they're wounded, or being offered an appeasement, or if they're hungry or full. Basically, they are happy to attack anyone at any time for any reason--or even no reason at all.
In combat, the creature continues to hold on to nearby lifelines with at least four claws while attacking with all of its other four limbs, plus its savage bite. It can attack in any direction it wishes with its claws, and the long reach of its arms puts it into melee range even against opponents armed with polearms. For opponents who devise an attack method just out of reach, the tether beast grabs hold of the lifeline tightly with its back four claws and whips the entire upper half of its body out toward its intended victim, raking with all five attacks. A creature may try to force one of the beast's four lifeline claws away from the lifeline. Whether or not it is successful, the only result is that the tether beast turns on that creature with every attack, including an extra claw attack from the limb that the victim just freed.
Anytime after the first combat round, if the tether beast does not seem to be winning the engagement, it uses a breath weapon attack that has a range of 30 feet and can be directed against one creature only. The breath weapon appears to be composed of the mist-smoke of the Demiplane of Time, but any creature it hits must save vs. death magic. A failure results in the character rapidly aging to the point that he crumbles into dust. A success means that the adventurer only ages 20 years (check the maximum lifespan of the race to determine the effects).
Tether beasts are smart enough to know that humans are excellent targets for this breath weapon, and they do not mind using it against them when possible, since the tether beasts seemingly can gain almost as much nourishment from the leftover pile of dust. This breath weapon can be used once every 10 rounds.
Habitat/Society: A tether beast has no lair. It is always on the move. These beasts frequently travel in pairs, and if a third beast is present, it is usually a young offspring of the two larger ones. The offspring has 6+1 Hit Dice and proportionately weaker abilities.
The tether beast (or the largest of the group) stores treasure within several hidden pouches that can be found within the softer area of its underside. Large items of obvious value, or any magical item it might have, are dragged along in one claw. Tether beasts have a 10% chance of being able to use a magical item. Otherwise that claw is considered nonuseful for attacks or movements.
Though it is assumed that the tether beast can travel like other creatures on the Demiplane of Time (by walking, or floating along), it always crawls along the lifelines with at least four of its claws wrapped about one of the silver cables. Now and then, it seizes a lifeline in its mouth and gnaws at it with its vicious teeth, but no damage is known to be caused to the lifeline's possessor. Some adventurers that have been contacted by chronomancers about these incidents have reported that, at the time in question, they sensed a chilling effect, similar to the old saying of someone walking across their grave, but no apparent physical harm was done to them or their lifeline.
Ecology: The tether beast is far and away the fiercest hunter on the Demiplane of Time. It attacks and eats anything it happens to come across, from tempsynth to temporal gliders, and apparently chronomancers rank high atop the list of their favorite foods. A tether beast that finds the silver mist trail of a Demiplane of Time traveler follows it until the trail disappears or the adventurer is found.
Source: Chronomancer, Monstrous Compendium Annual 3
Tether Beast
Climate/Terrain: Demiplane of Time
Frequency: Rare
Organization: Family
Activity Cycle: Any
Diet: Omnivorous
Intelligence: Very (11)
Treasure: I
Alignment: Neutral evil
# App: 1-3
AC: 0
Movement: 12
HD: 10+2
THAC0: 11
# Att: 5 (four claws, 1 bite)
Dmg/Att: 2d6/2d6/2d6/2d6/2d4
SA: Breath weapon
SD: Hit only by +1 or better magic weapon
MR: 25%
Size: H (20' long)
Morale: Average (10)
XP: 15,000
The tether beast is often referred to as the dragon of the Demiplane of Time, but in fact, it more closely resembles a behir. It is long and snake-like, with four pairs of legs unevenly space along its body. The legs are much longer than a behir's, but they are normally kept tucked up close to the body, giving the (sometimes fatal) illusion of the beast having a short reach. Its back and legs are covered with iridescent scales, and its underside features a softer, black skin. The head is reptilian with a snout filled with dagger-like teeth. These creatures exist only on the Demiplane of Time.
Combat: Tether beasts prefer to attack their intended victims from ambush, if possible, but they attack even if they are the ones surprised--or if they're wounded, or being offered an appeasement, or if they're hungry or full. Basically, they are happy to attack anyone at any time for any reason--or even no reason at all.
In combat, the creature continues to hold on to nearby lifelines with at least four claws while attacking with all of its other four limbs, plus its savage bite. It can attack in any direction it wishes with its claws, and the long reach of its arms puts it into melee range even against opponents armed with polearms. For opponents who devise an attack method just out of reach, the tether beast grabs hold of the lifeline tightly with its back four claws and whips the entire upper half of its body out toward its intended victim, raking with all five attacks. A creature may try to force one of the beast's four lifeline claws away from the lifeline. Whether or not it is successful, the only result is that the tether beast turns on that creature with every attack, including an extra claw attack from the limb that the victim just freed.
Anytime after the first combat round, if the tether beast does not seem to be winning the engagement, it uses a breath weapon attack that has a range of 30 feet and can be directed against one creature only. The breath weapon appears to be composed of the mist-smoke of the Demiplane of Time, but any creature it hits must save vs. death magic. A failure results in the character rapidly aging to the point that he crumbles into dust. A success means that the adventurer only ages 20 years (check the maximum lifespan of the race to determine the effects).
Tether beasts are smart enough to know that humans are excellent targets for this breath weapon, and they do not mind using it against them when possible, since the tether beasts seemingly can gain almost as much nourishment from the leftover pile of dust. This breath weapon can be used once every 10 rounds.
Habitat/Society: A tether beast has no lair. It is always on the move. These beasts frequently travel in pairs, and if a third beast is present, it is usually a young offspring of the two larger ones. The offspring has 6+1 Hit Dice and proportionately weaker abilities.
The tether beast (or the largest of the group) stores treasure within several hidden pouches that can be found within the softer area of its underside. Large items of obvious value, or any magical item it might have, are dragged along in one claw. Tether beasts have a 10% chance of being able to use a magical item. Otherwise that claw is considered nonuseful for attacks or movements.
Though it is assumed that the tether beast can travel like other creatures on the Demiplane of Time (by walking, or floating along), it always crawls along the lifelines with at least four of its claws wrapped about one of the silver cables. Now and then, it seizes a lifeline in its mouth and gnaws at it with its vicious teeth, but no damage is known to be caused to the lifeline's possessor. Some adventurers that have been contacted by chronomancers about these incidents have reported that, at the time in question, they sensed a chilling effect, similar to the old saying of someone walking across their grave, but no apparent physical harm was done to them or their lifeline.
Ecology: The tether beast is far and away the fiercest hunter on the Demiplane of Time. It attacks and eats anything it happens to come across, from tempsynth to temporal gliders, and apparently chronomancers rank high atop the list of their favorite foods. A tether beast that finds the silver mist trail of a Demiplane of Time traveler follows it until the trail disappears or the adventurer is found.
Source: Chronomancer, Monstrous Compendium Annual 3