DM_Matt
First Post
Here is the opening thread. I've decided that instead of having you float around at the beginning a bit, I'll go right to plot. Good Luck.
Heroes, Inc, Day 1: Mysterious Strangers
Start Group 1. Fin, Crimson, Frost, Alethia
Start Group 2. Shando, Dyria, Zephyr
Start Group 3. Murdock, Kaarlo
Group 1: Purple Lady Festhall, Adventurers Quarter, 715pm
The large, thee-story wooden building is packed with guests celebrating Waukeentde. Live performers clad in gold attire entertain the crowd and lead dances, adventurers and merchants tell tails of their greatest windfalls, and an extra waitstaff is on hand to keep the food and ale coming. Fin, Arundel, Alethia, and Timrin are together at a table, and notice an especially strange and especially ornately-decorated party of five enter the Festhall. They are covered head to toe with gold, ivory, and ebony, their armor adorned with these materials and numerous items hanging from them. Many such items bear what some of you recognize to be Mulhorandi lettering and holy symbols, especially animal heads, most disturbingly often jackels and crocodiles. Crowds quickly gather to inquire about these strangers, and they seem to be working the room in your direction.
Start Group 2: Your job guarding Peregion is at the moment not all that difficult. He is at a party at the mansion of fellow-Paladin-of-Tyr Texter, and for the most part you are expected only to mingle with the bluebloods and then do battle only if a disturbance comes up. Suddenly a man in a military uniform runs in and whispers something to Peregion. He calls all of you over to him, and says "So much for parties. Several red warships have been spotted at sea by one of our skyknights, and they are header our way. We need to get to the harbor."
Start Group 3: Peregion is rather over-protective of his daughter, and tonight you are that overprotection. She rides in a carriage with a warded and armored inner compartment, drawn by two horses. Pairs of city guard go ahead and behind of the carriage to clear the way and check for trouble, while Murdoch and Kaarlo walk/fly next to the carriage. They are currently traveling on the cliffride, the road overlooking the ocean. Quite suddenly, a large creature rises from below the cliff, hovering. A large, red, dragon-like creature with a stinger on its tail lets out an ear-splitting roar and blasts the carriage with a cone of fiery death, and a humanoid creature jumps off onto the land, waves his hand, and the area around the carriage bursts into flame as well. The horses and the driver are killed, the carriage moves forward a bit, flips on its side, slides some more, and comes to rest. The radius of the blasts are small, so neither of you are harmed. It seems that the interior of the carriage was protected from the fire.
The man who was riding the dragon-like creature is about six feet tall and clad in fine brown leather, a black robe and a large, wide-brimmed black hat. The hand that he had waved in his spellcasting crackles with purplish-black energy, and he has a sword sheathed at his side. Slowly and wordlessly, he starts walking towards the carriage. You cannot see his face, which is obscured by his hat.
Heroes, Inc, Day 1: Mysterious Strangers
Start Group 1. Fin, Crimson, Frost, Alethia
Start Group 2. Shando, Dyria, Zephyr
Start Group 3. Murdock, Kaarlo
Group 1: Purple Lady Festhall, Adventurers Quarter, 715pm
The large, thee-story wooden building is packed with guests celebrating Waukeentde. Live performers clad in gold attire entertain the crowd and lead dances, adventurers and merchants tell tails of their greatest windfalls, and an extra waitstaff is on hand to keep the food and ale coming. Fin, Arundel, Alethia, and Timrin are together at a table, and notice an especially strange and especially ornately-decorated party of five enter the Festhall. They are covered head to toe with gold, ivory, and ebony, their armor adorned with these materials and numerous items hanging from them. Many such items bear what some of you recognize to be Mulhorandi lettering and holy symbols, especially animal heads, most disturbingly often jackels and crocodiles. Crowds quickly gather to inquire about these strangers, and they seem to be working the room in your direction.
Start Group 2: Your job guarding Peregion is at the moment not all that difficult. He is at a party at the mansion of fellow-Paladin-of-Tyr Texter, and for the most part you are expected only to mingle with the bluebloods and then do battle only if a disturbance comes up. Suddenly a man in a military uniform runs in and whispers something to Peregion. He calls all of you over to him, and says "So much for parties. Several red warships have been spotted at sea by one of our skyknights, and they are header our way. We need to get to the harbor."
Start Group 3: Peregion is rather over-protective of his daughter, and tonight you are that overprotection. She rides in a carriage with a warded and armored inner compartment, drawn by two horses. Pairs of city guard go ahead and behind of the carriage to clear the way and check for trouble, while Murdoch and Kaarlo walk/fly next to the carriage. They are currently traveling on the cliffride, the road overlooking the ocean. Quite suddenly, a large creature rises from below the cliff, hovering. A large, red, dragon-like creature with a stinger on its tail lets out an ear-splitting roar and blasts the carriage with a cone of fiery death, and a humanoid creature jumps off onto the land, waves his hand, and the area around the carriage bursts into flame as well. The horses and the driver are killed, the carriage moves forward a bit, flips on its side, slides some more, and comes to rest. The radius of the blasts are small, so neither of you are harmed. It seems that the interior of the carriage was protected from the fire.
The man who was riding the dragon-like creature is about six feet tall and clad in fine brown leather, a black robe and a large, wide-brimmed black hat. The hand that he had waved in his spellcasting crackles with purplish-black energy, and he has a sword sheathed at his side. Slowly and wordlessly, he starts walking towards the carriage. You cannot see his face, which is obscured by his hat.
Last edited by a moderator: