mhd
Adventurer
I'm currently looking for some players for a low-level Eberron game. The characters will all have fought in the Last War, trying to help out less fortunate veterans. We'll start out in Sharn and will probably remain there for quite a while. I'm aiming for a slightly noir A-Team, without the "on the run" element.
Level progression will be rather slow, this is more a role-playing campaign than sheer combat and pulpy awesomeness. I will be quite lavish with action dice to compensate for this. Still, there will be some action and the lower levels of Sharn aren't for the timid.
Character creation:
Everything from the core D&D books, the Eberron campaign guide and the Complete books is allowed. Attributes are 25 pts point-buy. Hit points are maximum until I say differently.
As this campaign will probably a bit heavy on the skills, we'll have some slight changes there. First of all, every class has 2 additional skill points per level. There's also no distinction between class skills and cross-class skills, anything listed among the classes should be taken as suggestions, not as absolute restrictions. Skill costs are 1 point per rank up to (lvl+3)/2 (the old cross-class maximum) and 2 points per rank from there to the maximum of lvl+3.
Every characters starts with two levels. The first one has to be taken in a NPC class (Adept, Warrior, Expert, Commoner, Noble). This represents your vocation before you went to war. The second class can be freely chosen and should fit to what you were doing in the military.
Don't forget those Craft and Knowledge skills...
Starting heroes should fit fine with the lower classes, so even if you start out as noble and are dragonmarked, don't expect much help from your family. Please integrate this into your background stories.
I'm looking for four to six players. The character information should be sent to me at michael_dingler@yahoo.com, once they're done please post a short paragraph about your looks, demenanor and military backround here in this thread. If your character doesn't keep much secrets, you may post more.
Posting every other day would be fine, though I'd be quite happy about daily posts. I'll trust every player enough to perform his/her own dice rolling, although I'll probably abbreviate some combats by asking for general strategies. I'll roll about 2-4 rounds by myself then and will ask for a new set of tactics after that -- or if something unexpected happenend.
I'd be happy to answer further questions, either in this thread, by mail or by PM.
Level progression will be rather slow, this is more a role-playing campaign than sheer combat and pulpy awesomeness. I will be quite lavish with action dice to compensate for this. Still, there will be some action and the lower levels of Sharn aren't for the timid.
Character creation:
Everything from the core D&D books, the Eberron campaign guide and the Complete books is allowed. Attributes are 25 pts point-buy. Hit points are maximum until I say differently.
As this campaign will probably a bit heavy on the skills, we'll have some slight changes there. First of all, every class has 2 additional skill points per level. There's also no distinction between class skills and cross-class skills, anything listed among the classes should be taken as suggestions, not as absolute restrictions. Skill costs are 1 point per rank up to (lvl+3)/2 (the old cross-class maximum) and 2 points per rank from there to the maximum of lvl+3.
Every characters starts with two levels. The first one has to be taken in a NPC class (Adept, Warrior, Expert, Commoner, Noble). This represents your vocation before you went to war. The second class can be freely chosen and should fit to what you were doing in the military.
Don't forget those Craft and Knowledge skills...
Starting heroes should fit fine with the lower classes, so even if you start out as noble and are dragonmarked, don't expect much help from your family. Please integrate this into your background stories.
I'm looking for four to six players. The character information should be sent to me at michael_dingler@yahoo.com, once they're done please post a short paragraph about your looks, demenanor and military backround here in this thread. If your character doesn't keep much secrets, you may post more.
Posting every other day would be fine, though I'd be quite happy about daily posts. I'll trust every player enough to perform his/her own dice rolling, although I'll probably abbreviate some combats by asking for general strategies. I'll roll about 2-4 rounds by myself then and will ask for a new set of tactics after that -- or if something unexpected happenend.
I'd be happy to answer further questions, either in this thread, by mail or by PM.
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