RangerWickett
Legend
Yes, I know, but my point is that Sorcery/Witchraft would have to be very complex itself. The most elemetnal changes needed to mak a sorcerer would be pretty simple (switch Int for Cha, remove spellbook, remove ritual casting, add all simple weapons), but then we are faced with what other changes would be needed in order to bring up the resulting sorcerer to be a match for the wizard(whose flexibility is only limited by DM fiat), those would extend further into the class table. SO in order for me to play a simple caster I have to distill it from the inherently more complex wizard, which is like having to distill a fighter from a paladin.
Look at how 'Wizardry' is framed in the Mage class. It states that you get a spellbook, use your Int for saves, do ritual casting, and have arcane recovery.
Now, I'm kinda with you in that if they want a 'simple caster' then the default mage needs to not get so much stuff, and it needs to instead be bundled with 'Wizardry.' But theoretically they just have to list a new Mage option called 'Sorcery' that gives the proper abilities.
Personally, I hope they ditch sorcerers as detailed in 3e. They're really just a mild tweak to wizards, with all the 30 years of baggage those come with. Do something new. Make a class that works like a superhero with his own unique suite of powers, or like Magic: the Gathering where you tap energy to cast spells, or allow pure at-will magic, or make something like Air-Benders from Avatar where you can do tons of things within one specific field.
Simply saying, "You're a wizard, but you can cast more spells from a narrower list" is honestly kind of boring, and is lazy design.