I am based only on the A5e tools, don't own the books, but I hope the rules writing is thee same on both.
Isn't a 1 level dip in fighter too easy? And by too easy I really mean that you don't loose much progression in your base class (just one level) and what you get is more than worth it.
With one level dip you get:
It feels like a no brainer dip for any fighting class (herald, marshal, rogue, ranger, beserker, some cleric builds and maybe even adepts)
Am I crazy here?
Isn't a 1 level dip in fighter too easy? And by too easy I really mean that you don't loose much progression in your base class (just one level) and what you get is more than worth it.
With one level dip you get:
- a fighting style (that only fighters get now, and any class that uses a weapon wants them)
- three maneuvers
- learn any 2 combat traditions
- get better maneuver degree progression. if I understand correctly, if you have 2 or more classes with maneuvers, you add the levels and use the better table to see the highest maneuver degree you can learn, and fighter has the best progression.
- Not to mention weapon and armor proficiency, but that is relevant for some builds only
It feels like a no brainer dip for any fighting class (herald, marshal, rogue, ranger, beserker, some cleric builds and maybe even adepts)
Am I crazy here?
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