THE UGLY DOLL
Bards tell tales of an ancient witch who manufactured evil dolls to go out and spread her vile form of evil throughout the lands. This tale is usually dismissed as the beginnings of a child’s horror story, but little do most know that the story does have some truth to it.
Ugly Doll (Minor Artifact): The ugly doll appears to be little more than a crude doll made of buttons, cloth, and straw. However, when held up prominently (usually in the direction of a chosen target or targets) and the proper command word uttered, the doll allows the wielder to create a
Cause Fear effect (DC 11) up to five times per day, a
Fear effect (DC 16) up to three times per day, a
Phantasmal Killer effect (DC 16) once per day, or a
Weird effect (DC 21) once per week. If used in this manner, the doll appears to transform into that which the target most fears. The Ugly Doll does not radiate a magical aura of any kind nor does it radiate an evil aura. In addition, this doll is also an intelligent item and shares the statistics of the following ugly doll example:
Betty, the Nightmare Weaver: Ugly Doll; AL CE; Int 19, Wis 10, Cha 19; Speech, telepathy, 120 ft. darkvision, blindsense, and hearing; Ego score 29.
Lesser Powers: Item has
deathwatch continually active,
darkness 3/day,
major image 1/day (DC 14), item has 10 ranks in Bluff (+14 modifier), Diplomacy (+16 modifier), & Intimidate (+16 modifier).
Greater Powers: Detect good or
detect law at will,
detect thoughts (DC 13) at will,
magic circle of protection against good or
magic circle of protection against law at will
Special Purpose: Spread fear and panic throughout the minds of all sentient beings.
Dedicated Powers: Animate Objects &
Dominate person (DC 17).
Personality: Betty, the Ugly Doll, was created by a powerful necromancer long ago who wished to instill the fear of her great powers into the minds and hearts of all those around her. Unfortunately, Betty turned on her creator and eventually destroyed the necromancer. Betty has since traveled the world by being passed down through family lines, given to children as a hand-me-down, sold and bought, or simply thrown away to be found by another. Betty rarely speaks to anyone and will usually lie dormant for long periods of time until her wielder is completely alone. When such a time comes, Betty usually corners her would be owner and reveals herself in the form of a young girl or other suitable imaginary playmate via her
major image spell. Betty (or rather her illusion) acts kindly and works to gain the love and trust of her owner. In this respect, Betty generally targets young children, as they are more easily tricked and are not normally suspected of being an instrument of spreading terror by the populace at large. Such a victim will inevitably become the target of Betty’s
dominate person ability. Betty can read and speak Abyssal, Common, Draconic, Infernal, & Undercommon as well as
read magic at will.
Strong enchantment, illusion, necromancy, and transmutation; CL 20th; Weight: 1 lb.