The_Warlock
Explorer
24) The Black Sink
Amidst out of the way ruins, the group comes across a secluded, mostly intact chamber of a building. Set into the middle of the floor is an utterly black chunk of black crystal the height of a man, and twice as wide.
Almost completely non-reflective, one can barely make out the edges of it many faceted surface.
There will be some scattered, but old, detritus, as if the pace had been used as a campsite in times past.
Members will note that any abilities they possess that magically or mentally divine, reveal or augur utterly fail, drained away without effect, while in the room with the crystal.
Investigation will prove the room to be completely invisible to detection magicks and to scrying, making it a superb hideaway from powerful enemies.
The problem exists only if the group camps in the aura of the crystal. Seemingly at random, one member will have a fitfull sleep, filled with nightmares, and hearing voices asking questions. They will wake fatigued.
If the group continues to sleep in the crystal's presence on multiple evenings, others will suffer the nightmares of dozens of voices asking questions and dark forms gliding through liquid rock.
If the group sleeps there again after each member has had the disturbing nightmares, all their sleeps will be troubled, finally seeing horrible amorphous forms coming for them, seemingly "eating" the images and questions that fly by in the nightmare, and then noticing the characters, and rushing forward to devour them with lamprey like mouths on tentacles.
Wakened by the nightmare, they will find themselves wounded, covered in many circular bite marks and bleeding freely.
Amidst out of the way ruins, the group comes across a secluded, mostly intact chamber of a building. Set into the middle of the floor is an utterly black chunk of black crystal the height of a man, and twice as wide.
Almost completely non-reflective, one can barely make out the edges of it many faceted surface.
There will be some scattered, but old, detritus, as if the pace had been used as a campsite in times past.
Members will note that any abilities they possess that magically or mentally divine, reveal or augur utterly fail, drained away without effect, while in the room with the crystal.
Investigation will prove the room to be completely invisible to detection magicks and to scrying, making it a superb hideaway from powerful enemies.
The problem exists only if the group camps in the aura of the crystal. Seemingly at random, one member will have a fitfull sleep, filled with nightmares, and hearing voices asking questions. They will wake fatigued.
If the group continues to sleep in the crystal's presence on multiple evenings, others will suffer the nightmares of dozens of voices asking questions and dark forms gliding through liquid rock.
If the group sleeps there again after each member has had the disturbing nightmares, all their sleeps will be troubled, finally seeing horrible amorphous forms coming for them, seemingly "eating" the images and questions that fly by in the nightmare, and then noticing the characters, and rushing forward to devour them with lamprey like mouths on tentacles.
Wakened by the nightmare, they will find themselves wounded, covered in many circular bite marks and bleeding freely.