I'm A Banana
Potassium-Rich
Manbearcat said:We have this "Charisma equals Bluff" non sequitur attached to our D&D reasoning because it was couched this way starting with 3.0 and we just accepted it. Sure, it counts this way in SOCIAL settings where persuasiveness, force of personality, leadership, sense of self/presence is predominant. However, in physical situations it falls almost exclusively under the purview of Intelligence (canniness, reasoning, information processing and guile) + Dexterity (requisite coordination/agility needed for the body control to pull it off) + Strength (explosiveness required to be "faster than your opponents mind" and destroy their instantaneous calculations of velocity/spatial orientation/etc). Most of the guys I play with have (these are my pals...but its true) little to no persuasiveness, force of personality, leadership, sense of self/presence (Charisma) but they can cross someone over or stutter step or execute a pump fake and leave a defender in the dust. I always liked the Flick of the Wrist (Dexterity) modeling of a physical deke/fake much better than Bluff (Charisma) for a Combat Feint.
Sure. There's no wrong way to call it, much to 5e's credit. I'd maybe go Dex vs. Dex myself (reaction time vs. reaction time!), but whatever makes sense to you (or your DM) is probably right for you (or them).
Manbearcat said:In total, you are controlling them. You are dictating what they do because their information processing skills + their coordination + their explosiveness + their perception is undone by your own.
But you don't tell them how to act. Metaphysically, they are not under your control. You are not taking away their ability to make choices. Even if such choices are limited by their own processing skills/perception, they are not removed. The behavior is not mechanistic in the way that a shove is.
And for D&D, I believe it's pretty key to keep decisions of characters in the hands of the players. Saying "I slip past her guard!" is fine. Saying "She does not guard me" is less fine. This bangs onto the idea of actor-and-director stances mentioned here, to a degree: an actor doesn't dictate the actions of other performers, they react to them. If someone is laying down some defense on you, you don't contradict that, you work with it by saying something about yourself: You're skilled enough to cut through it, if you make this check. That doesn't mean they weren't laying down the D, it just means they lacked the skills necessary to keep it up against you this time.