the Jester
Legend
ENTOMBED
The entombed are undead preserved by being encased in shells of ice- but are still able to move or kill. Though the corpse at the core of an entombed is human or of similar stature, with its shell of ice the creature has the stature of an ogre. The corpse within an entombed is very well preserved, though often the skin will turn bluish, and the face of the body is usually frozen in a rictus of fear or sorrow.
ENTOMBED WARRIOR--- Level 14 Controller
Large shadow animate (cold, undead)--- XP 1000
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Initiative +9; Senses Perception +10
HP 141; Bloodied 70
AC 28; Fortitude 28; Reflex 21; Will 22
Immune cold; Resist necrotic 10; Vulnerable fire 15, radiant 15
Speed 6, burrow 6 (ice only); icewalking
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[Melee basic] Freezing Smash (standard; at will) Cold: +19 vs. AC; 1d8+7 damage plus 1d6 cold damage and target is immobilized (save ends).
[Melee] Immure (standard; encounter) Cold: The entombed warrior makes an attack against an adjacent enemy: +18 vs. Reflex; Hit: 3d8+6 cold damage plus ongoing 10 cold and target is restrained in ice (save ends both); First failed save: ongoing 10 cold damage and target is entombed beneath the ice; a Strength attack vs. DC 25 is required to burst free (save ends); Aftereffect: target is slowed (save ends).
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Alignment evil; Languages understands Common (can’t speak)
Skills Athletics+19, Endurance +17
Str 24; Dex 14; Wis 17
Con 21; Int 11; Cha 14
ENTOMBED CRYOMANCER--- Level 21 Artillery
Large shadow animate (cold, undead)--- XP 3200
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Initiative +14; Senses Perception +15
HP 159; Bloodied 79
AC 33; Fortitude 35; Reflex 30; Will 31
Immune cold; Resist necrotic 10; Vulnerable fire 15, radiant 15
Speed 6, burrow 6 (ice only); icewalking
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[Melee basic] Freezing Smash (standard; at will) Cold: +28 vs. AC; 1d8+7 damage plus 1d6 cold damage and target is immobilized (save ends).
[Close] Ice Shards (standard; at will) Cold: Blast 4; +24 vs. Reflex; 2d6+7 cold damage.
[Area] Ice Bomb (standard; recharges whenever an enemy drops) Cold: Burst 3 within 10; +24 vs. Reflex; 4d12+7 cold damage. On a crit, the target is immobilized (save ends).
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Alignment evil; Languages understands Common (can’t speak)
Skills Athletics +22, Endurance +23
Str 24; Dex 18; Wis 20
Con 27; Int 11; Cha 14
The entombed are undead preserved by being encased in shells of ice- but are still able to move or kill. Though the corpse at the core of an entombed is human or of similar stature, with its shell of ice the creature has the stature of an ogre. The corpse within an entombed is very well preserved, though often the skin will turn bluish, and the face of the body is usually frozen in a rictus of fear or sorrow.
ENTOMBED WARRIOR--- Level 14 Controller
Large shadow animate (cold, undead)--- XP 1000
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Initiative +9; Senses Perception +10
HP 141; Bloodied 70
AC 28; Fortitude 28; Reflex 21; Will 22
Immune cold; Resist necrotic 10; Vulnerable fire 15, radiant 15
Speed 6, burrow 6 (ice only); icewalking
---
[Melee basic] Freezing Smash (standard; at will) Cold: +19 vs. AC; 1d8+7 damage plus 1d6 cold damage and target is immobilized (save ends).
[Melee] Immure (standard; encounter) Cold: The entombed warrior makes an attack against an adjacent enemy: +18 vs. Reflex; Hit: 3d8+6 cold damage plus ongoing 10 cold and target is restrained in ice (save ends both); First failed save: ongoing 10 cold damage and target is entombed beneath the ice; a Strength attack vs. DC 25 is required to burst free (save ends); Aftereffect: target is slowed (save ends).
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Alignment evil; Languages understands Common (can’t speak)
Skills Athletics+19, Endurance +17
Str 24; Dex 14; Wis 17
Con 21; Int 11; Cha 14
ENTOMBED CRYOMANCER--- Level 21 Artillery
Large shadow animate (cold, undead)--- XP 3200
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Initiative +14; Senses Perception +15
HP 159; Bloodied 79
AC 33; Fortitude 35; Reflex 30; Will 31
Immune cold; Resist necrotic 10; Vulnerable fire 15, radiant 15
Speed 6, burrow 6 (ice only); icewalking
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[Melee basic] Freezing Smash (standard; at will) Cold: +28 vs. AC; 1d8+7 damage plus 1d6 cold damage and target is immobilized (save ends).
[Close] Ice Shards (standard; at will) Cold: Blast 4; +24 vs. Reflex; 2d6+7 cold damage.
[Area] Ice Bomb (standard; recharges whenever an enemy drops) Cold: Burst 3 within 10; +24 vs. Reflex; 4d12+7 cold damage. On a crit, the target is immobilized (save ends).
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Alignment evil; Languages understands Common (can’t speak)
Skills Athletics +22, Endurance +23
Str 24; Dex 18; Wis 20
Con 27; Int 11; Cha 14