Psion said:
As for me, since I don't see "old school gaming" as an inherent positive (having been there for the good and bad), I can say that a game having an "old school vibe" in no way indicates that it "wins".
I just find that 4e is so eager to scuttle legacy D&D elements that it's far more credible to presume people would go looking for old school games because those elements are missing in 4e, not because those elements are present. I mean, if 4e gave you the old school feel you liked, then why would you go looking for it somewhere else?
I don't think that's really the argument, though.
It's undeniable that 1e/2e, 3e, and 4e are better at doing certain things than each other. Different editions scratch different itches. Just because 4e does
some things like 1e, and it runs similarly from the DM side of the screen, doesn't mean it's the best tool for every job. Mechanically, it's not an old-school game by any stretch of the imagination.
I like the abstract, narrative, gamist feel of 4e. I also like the abstract, somewhat-schizophrenic, mysterious, and flavorful aspects of 1e. I don't really think this is a contradiction at all. As you mentioned, 4e is missing some of the oddball legacy of 1e... but that's not the only element of an old-school feel for me. It's just one part.
Basically, I think you're conflating several definitions of the term "old-school D&D." There's the weird Gygaxian legacy stuff, there's the sacred cows, there's the mechanics and sub-systems, there's increased character fragility, there's DMing style, and there's gameplay style. If I say 4e has an oldschool feel, it's pretty clear I'm not talking about the whole package.
-O