EDIT: Revised version, with additional stat blocks, is below,
here.
KERCPA
Kercpa (singular and plural) are small, squirrel-like humanoids. Intelligent and curious, they are friendly but notorious for stealing small items. Most kercpa live in forests in the wilds of the world, but they can be found anywhere that squirrels can be found. In recent decades, several tribes of kercpa have migrated into the Feywild.
KERCPA TREEHOPPER--- Level 1 Skirmisher
Tiny natural humanoid--- XP 100
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Initiative +6; Senses Perception +2
HP 28; Bloodied 14
AC 15; Fortitude 12; Reflex 15; Will 14
Resist 5 effects that target Reflex
Speed 5, climb 6
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[Melee basic] Tiny Sword (standard; at will)
Weapon: Must enter opponent’s square to attack (provoking opportunity attacks); +6 vs. AC; 1d4 damage (plus see Combat Advantage).
[Melee] Scampering Strike (standard; at will)
Weapon: The kercpa shifts 3 squares, ending in the target’s square without provoking an opportunity attack, and makes an attack. +4 vs. Will; Hit: the kercpa gains combat advantage against the target; Effect: the kercpa makes a melee basic attack against the target.
[Ranged basic] Squirrel Bow (standard; at will)
Weapon: Range 5/10; +6 vs. AC; 1d6 damage (plus see Combat Advantage).
Scampering Shift (move; at will): The kercpa shifts 3 squares. It may freely move through other creatures’ space while doing so, but must end its shift in an unoccupied space.
Combat Advantage: A kercpa deals an extra 1d6 points of damage when it has combat advantage.
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Alignment unaligned; Languages Common, Kercpa
Skills Acrobatics +9, Stealth +9
Str 4; Dex 18; Wis 15
Con 12; Int 13; Cha 15
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Equipment tiny sword, squirrel bow, 20 tiny arrows
KERCPA ARCHER--- Level 1 Artillery
Tiny natural humanoid--- XP 100
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Initiative +4; Senses Perception +2
HP 24; Bloodied 12
AC 13; Fortitude 12; Reflex 15; Will 14
Resist 5 effects that target Reflex
Speed 5, climb 6
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[Ranged basic] Squirrel Bow (standard; at will)
Weapon: Range 5/10; +6 vs. AC; 1d6 damage (1d6+4 if the target has another kercpa in its space).
[Ranged] Rain of Tiny Thorns (standard; recharge 5 6)
Weapon: The kercpa archer makes three ranged basic attacks.
Scampering Shift (move; at will): The kercpa shifts 3 squares. It may freely move through other creatures’ space while doing so, but must end its shift in an unoccupied space.
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Alignment unaligned; Languages Common, Kercpa
Skills Acrobatics +9, Stealth +9
Str 3; Dex 18; Wis 15
Con 12; Int 13; Cha 11
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Equipment squirrel bow, 20 tiny arrows