Sorry, when I said clearly, directly, etc etc I wasn't referring the "Versatile" I was referring to adding weapon bonus numbers to a power roll. My bad.
Page 276, Attack Results. Right column middle of the page, "Example: Valenae, a 12th level eladrin paladin, hits a foe with a thunder smite,. The attack deals 2[W] + strength modifier and knocks the target prone. The damage would be 2d8 (longsword's d8x2) + 7. The +7 bonus includes her +3 Strength modifier, a +2 feat bonus (Weapon Focus), and a +2 enhancement bonus (from her +2 thundering longsword).
That whole page ('Damage') is admittedly a bit ambiguous on our point, but I think the example says it very clearly... if the weapon's own intrinsic bonus for magical enhancement is not multiplied, why should any other bonus be multiplied. Versatile isn't that special of a bonus that it should precede even a magical enhancement bonus.
The sidebar there "Damage Rolls" also makes it pretty clear that additional bonuses are added at the end.
Edit -> Hmm ok, you know what, I think this is a matter of definition more than anything... if you consider that the longsdword's actual "damage die" simply increases to 1d6+1 instead of getting a +1 bonus, then I can see what you say makes sense. Unfortunately I can't find anything to define it either way, and since I can't see any other weapon anywhere that has a 1dx+y die, I'm going with no multiplying.
Page 276, Attack Results. Right column middle of the page, "Example: Valenae, a 12th level eladrin paladin, hits a foe with a thunder smite,. The attack deals 2[W] + strength modifier and knocks the target prone. The damage would be 2d8 (longsword's d8x2) + 7. The +7 bonus includes her +3 Strength modifier, a +2 feat bonus (Weapon Focus), and a +2 enhancement bonus (from her +2 thundering longsword).
That whole page ('Damage') is admittedly a bit ambiguous on our point, but I think the example says it very clearly... if the weapon's own intrinsic bonus for magical enhancement is not multiplied, why should any other bonus be multiplied. Versatile isn't that special of a bonus that it should precede even a magical enhancement bonus.
The sidebar there "Damage Rolls" also makes it pretty clear that additional bonuses are added at the end.
Edit -> Hmm ok, you know what, I think this is a matter of definition more than anything... if you consider that the longsdword's actual "damage die" simply increases to 1d6+1 instead of getting a +1 bonus, then I can see what you say makes sense. Unfortunately I can't find anything to define it either way, and since I can't see any other weapon anywhere that has a 1dx+y die, I'm going with no multiplying.
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