A Quick Overview on the Stretch Goal Products
This is really the second half of the first book. I originally planned on writing a 50 tutorials guide, but after I figured out the page count to do 50 tutorials, plus sample maps and all the discussion chapters that would have been a huge book (500ish pages) and if that were to be sold on a bookstore shelf as a full color interior book, it would cost like $80 which is too much, so I split the concept into 2 books.
Hand-Drawn Map Tutorials Guide is less quick and dirty, my plan is to offer hand-drawn work on 3 different map types - regional map, city map and an encounter scale map (castle or something) and as many steps as necessary to present them - perhaps 20 or more steps each, using my digital-to-hand-drawn to digital workflow technique. Then several tutorials for hand-drawn detailed map objects.
Using 3D Elements in Mapping Guide - I often use 3D to create detailed map objects, detailed portrayal of complex shadows, use to prepare an isometric/orthographic view map, and rarely 3D terrain. To give you a better product I may add a couple additional authors to write a chapter each. I invited Anna Meyer who uses Bryce 3D to create her 3D versions of the domains of Greyhawk, as Greyhawk maps is her productline. Anna is the one of the few pro female RPG cartographer I know - most cartographers seem to be guys. Waldronate (that's his Cartographers' Guild nickname, I don't now his real name...?) Waldronate is a software developer. He created Wilbur and Fractal Terrains which is an extension of Fractal Mapper, Wilbur is the more complex version of that. He's an expert a true 3D terrain - a real techie. But I think he can bring something good to a book on 3D mapping.
While I have a couple more stretch goals, the above is the main stretch goals.
I really, really want to fund these stretch goals at least! Let's see what we can do to get them into pledger's hands.