mkletch
First Post
In 3.0, the save against a disruption weapon's special effect on undead was a DC 14 Fort save. Being as an undead creature has no Con, and Will was their good save, an undead typically had a low Fort bonus. Disruption was worth a +2, and maybe a little on the strong side at that.
In 3.5, the save was switched to a DC 14 Will save. Will is the good save for undead, and most typically have a decent wisdon. Even a zombie made from a 1st-level commoner (one of the example zombies in the 3.5 MM and the 3.5 SRD) has a 50% chance of making this save.
While this ability might have been strong in 3.0, it seems severely over-priced in 3.5, and it goes against the coolness that a disruption weapon has historically been in even older editions of D&D. Thoughts?
-Fletch!
In 3.5, the save was switched to a DC 14 Will save. Will is the good save for undead, and most typically have a decent wisdon. Even a zombie made from a 1st-level commoner (one of the example zombies in the 3.5 MM and the 3.5 SRD) has a 50% chance of making this save.
While this ability might have been strong in 3.0, it seems severely over-priced in 3.5, and it goes against the coolness that a disruption weapon has historically been in even older editions of D&D. Thoughts?
-Fletch!