Storminator
First Post
peedy711 said:there arent any rules set in place currently (that I can see) where a rogue could possibly break his lock picks. A natural 1 does not incur a critical failure on skill checks. (if there were, there would be no such thing as taking 20, as there always would be penalty to failure)
Traps and Treachery has a lock trap that sprays acid over your lock picks if you try to pick the lock without disarming the trap.
Conceivably, you could have inferior lockpicks that break on a roll of a 1 or some such thing.
But in the course of normal gaming, you are correct.
PS