JoeGKushner said:
What powers are available to the lich form Monsters of Faeurn?
Coldfire(su): magical projecticles that do 3d10 negative energy damage. Full atk: 2 balls, standard action: 1 ball. 15 ft range.
Despair(su): regular lich touch + emotion (despair).
Doom Gaze(su): slay with a glance, 30 ft range. Fort save to negate.
Dream Haunting(su): as name implies. Will save or suffer 1 permanent con drain.
Grasp of Death(su): 1/day, touch attack. Fort save to avoid death.
Grasp of Enfeeblement(su): touch attack. Fort save to avoid 2d4 temporary str dmg.
Painwrack gaze(su): Fort save to avoid 2d10 dmg.
Voice of Maleficence(Sp): Speak for 10 mins with victim. Will save to avoid falling into trance answering all questions truthfully. New save every hour but DC raises by 1 for every consecutive hour of talk.
Spell Resistance 12 + HD
Damage Resistance 20/+2
But that book came without any guidelines on how to implement these powers (replacing the old ones?) or how much each power increases the Lich's CR. I think Skip Williams briefly touched upon this on Sage Advice.
There are also Good Liches which have turn undead, etc.
Zerth:
Thanks for the info.