loseth
First Post
I’m trying to get my head around the differences between 3e and 4e conditions. Do we know anything more than what I’ve listed below? Is any of my information inaccurate?
DEATH & DYING
-3e Disabled: only single move or standard, action causes loss of 1hp
-4e NOT IN 4e
-3e Dying: unconscious and deteriorates until reaching -10 unless stabilised
-4e Dying: unconscious and deteriorates until failing saving roll 3 times or reaching -bloodied hp unless stabilised
-3e Dead: game over until resurrected/raised/etc.
-4e NO CHANGE
SPECIAL
-3e Bloodied: NOT in 3e
-4e Bloodied: may trigger powers giving opponents an advantage, but also ones giving you an advantage
-3e Marked: NOT IN 3e
-4e Marked: -2 attack penalty and other effects when not attacking marking opponent
FEAR CONDITIONS
-3e Shaken: small penalty to attack and various other rolls
-4e ? [4e may not have specific fear conditions, but rather specific fear attacks that cause individual effects, such as being stunned, getting pushed back or suffering attack/defence penalties]
-3e Frightened: fleeing, or fighting if flight impossible; small penalty to attacks and other rolls
-4e ? [4e may not have specific fear conditions, but rather specific fear attacks that cause individual effects, such as being stunned, getting pushed back or suffering attack/defence penalties]
-3e Panicked: Fleeing, can’t attack and affected by small penalty to various rolls; cowering if flight impossible
-4e ? [4e may not have specific fear conditions, but rather specific fear attacks that cause individual effects, such as being stunned, getting pushed back or suffering attack/defence penalties]
-3e Turned: Fleeing or, if flight impossible, cowering
-4e Turning: Not a condition, but rather a sort of attack (?) [example reported by Satori5000 resulted in skeletons being pushed back and suffering damage]
-3e Cowering: Unable to take any actions and slightly easier to hit
-4e ? [4e may not have specific fear conditions, but rather specific fear attacks that cause individual effects, such as being stunned, getting pushed back or suffering attack/defence penalties]
NOT FEELING GOOD CONDITIONS
-3e Dazed: Totally unable to act, usually lasts 1 round
-4e Dazed: Grants combat advantage, can act only on own turn
-3e Dazzled: -1 attack & search/spot
-4e ?
-3e Enervated: NOT IN 3e (?)
-4e Enervated: attacks do ½ damage
-3e Exhausted: ½ speed and -6 to STR and DEX (= -3 penalty to STR/DEX stats)
-4e ?
-3e Fascinated: unable to act, but condition easily broken if attacked, helped by ally, etc.
-4e ?
-3e Fatigued: no running/charging, -2 to STR & DEX
-4e ?
-3e Helpless: cannot act, much easier to attack
-4e Helpless: cannot act, much easier to attack (though not quite same as 3e)
-3e Nauseated: limited to one move action per round
-4e ?
-3e On fire: Constant damage, roll save (exact stat varies) each round or (in some cases) spend a move action to end
-4e On fire: Constant damage, saving roll to end
-3e Poisoned: Continuing ability damage unless make FORT save
-4e Poisoned: Constant HP damage unless make a saving roll
-3e Prone: -4 to attacks, +4/-4 to ranged/melee AC
-4e Prone: -2 to attacks, +2/-2 to ranged/melee AC (?)
-3e Sickened: small penalty to most rolls
-4e ?
-3e Staggered: limited to 1 standard or move action per round
-4e Staggered: grants combat advantage, can’t move outside own turn and can only make basic attacks
-3e Stunned: totally inactive and slightly easier to hit
-4e Stunned: totally inactive and grants combat advantage
-3e unconscious: = helpless condition
-4e NO CHANGE (?)
DEATH & DYING
-3e Disabled: only single move or standard, action causes loss of 1hp
-4e NOT IN 4e
-3e Dying: unconscious and deteriorates until reaching -10 unless stabilised
-4e Dying: unconscious and deteriorates until failing saving roll 3 times or reaching -bloodied hp unless stabilised
-3e Dead: game over until resurrected/raised/etc.
-4e NO CHANGE
SPECIAL
-3e Bloodied: NOT in 3e
-4e Bloodied: may trigger powers giving opponents an advantage, but also ones giving you an advantage
-3e Marked: NOT IN 3e
-4e Marked: -2 attack penalty and other effects when not attacking marking opponent
FEAR CONDITIONS
-3e Shaken: small penalty to attack and various other rolls
-4e ? [4e may not have specific fear conditions, but rather specific fear attacks that cause individual effects, such as being stunned, getting pushed back or suffering attack/defence penalties]
-3e Frightened: fleeing, or fighting if flight impossible; small penalty to attacks and other rolls
-4e ? [4e may not have specific fear conditions, but rather specific fear attacks that cause individual effects, such as being stunned, getting pushed back or suffering attack/defence penalties]
-3e Panicked: Fleeing, can’t attack and affected by small penalty to various rolls; cowering if flight impossible
-4e ? [4e may not have specific fear conditions, but rather specific fear attacks that cause individual effects, such as being stunned, getting pushed back or suffering attack/defence penalties]
-3e Turned: Fleeing or, if flight impossible, cowering
-4e Turning: Not a condition, but rather a sort of attack (?) [example reported by Satori5000 resulted in skeletons being pushed back and suffering damage]
-3e Cowering: Unable to take any actions and slightly easier to hit
-4e ? [4e may not have specific fear conditions, but rather specific fear attacks that cause individual effects, such as being stunned, getting pushed back or suffering attack/defence penalties]
NOT FEELING GOOD CONDITIONS
-3e Dazed: Totally unable to act, usually lasts 1 round
-4e Dazed: Grants combat advantage, can act only on own turn
-3e Dazzled: -1 attack & search/spot
-4e ?
-3e Enervated: NOT IN 3e (?)
-4e Enervated: attacks do ½ damage
-3e Exhausted: ½ speed and -6 to STR and DEX (= -3 penalty to STR/DEX stats)
-4e ?
-3e Fascinated: unable to act, but condition easily broken if attacked, helped by ally, etc.
-4e ?
-3e Fatigued: no running/charging, -2 to STR & DEX
-4e ?
-3e Helpless: cannot act, much easier to attack
-4e Helpless: cannot act, much easier to attack (though not quite same as 3e)
-3e Nauseated: limited to one move action per round
-4e ?
-3e On fire: Constant damage, roll save (exact stat varies) each round or (in some cases) spend a move action to end
-4e On fire: Constant damage, saving roll to end
-3e Poisoned: Continuing ability damage unless make FORT save
-4e Poisoned: Constant HP damage unless make a saving roll
-3e Prone: -4 to attacks, +4/-4 to ranged/melee AC
-4e Prone: -2 to attacks, +2/-2 to ranged/melee AC (?)
-3e Sickened: small penalty to most rolls
-4e ?
-3e Staggered: limited to 1 standard or move action per round
-4e Staggered: grants combat advantage, can’t move outside own turn and can only make basic attacks
-3e Stunned: totally inactive and slightly easier to hit
-4e Stunned: totally inactive and grants combat advantage
-3e unconscious: = helpless condition
-4e NO CHANGE (?)
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