Cirex said:ainatan said:"Be sure to return Friday for a look at power cards!"
Poker.
Nope, He-Man.
Actually, I am pretty sure it is closest to http://www.imdb.com/title/tt0113118/
Cirex said:ainatan said:"Be sure to return Friday for a look at power cards!"
Poker.
Nope, He-Man.
Simon Marks said:This simply isn't true. Unless you are only counting OD&D, AD&D 1 + 2.
Because in BECMI and 3.X, melee combatants could way outstrip the amount of damage done by wizards in every practical sense.
Let's take two examples.
1) A fighter who is a grand master in the sword using the smash and multiple attack abilities could inflict hundreds of points of damage in a round. Hundreds. Wizards where topped (effectively) at about 60-80. At low and mid levels, wizards did more damage. At high levels it was the fighter.
2) Frenzied Berzerker PA with a great sword using Pounce and Shocktrooper in raw damage vs a mage?
Leading me to suggest that in this way 4e is the spiritual successor to BECMI and the mechanical successor to 3.5
Just like in WoWFalling Icicle said:Diablo 2 classes all use the same system for "skills" (character powers), whether it's Barbarian combat moves or Sorceress spells. They all use the same system, but each class's selection of skills is unique. The same goes for powers in 4e, which is the same for all classes, but every class has a unique list of powers.
Just like in WoWFalling Icicle said:In Diablo 2, new and more powerful skills become available at specific levels: 6, 12, 18, etc. All classes share this progression. In 4e, new and more powerful powers become avaiable at specific levels. All classes share this progression.
Just like in WoWFalling Icicle said:In Diablo 2, classes are divided into subclasses. Amazons can be "bowazons" (archers) or "javazons" (spear-throwers), for example. Each path has its own skills. While you will tend to specialize in one or the other, you are still free to pick up skills from the other paths. In 4e, classes are divided into subclasses, such as archer rangers and dual-wielding rangers. Each path has its own powers. While you will tend to specialize in one or the other, you are still free to pick up powers from the other path.
Just like in WoW (Single, Group, Raid)Falling Icicle said:Diablo 2 is set in three tiers of difficulty: normal, nightmare and hell. 4e has three tiers of difficulty: heroic, paragon and epic.
Just like in WoWFalling Icicle said:In Diablo 2, Sorceresses have a skill called cold mastery, which gives targets vulnerability to cold damage, causing them to take increased damage from cold spells. In 4e, the Lasting Frost feat gives targets vulnerability to your cold spells, causing them to take increased damage from cold spells.
However most of them do. WoW is more or less a prettier Diablo in 3DFalling Icicle said:Several of the things I mentioned do not apply to WoW.
ShockMeSane said:I wish the players in my games were naive enough to build wizards that only did 60-80 damage.
ShockMeSane said:Of course with splatbooks you can build some pretty competitive fighter-types. But to say Fighter damage dominates spellcaster damage in 3.x is an extremely dubious statement at best.
ainatan said:"Be sure to return Friday for a look at power cards!"
Poker.