Inspired by this thread and the 4th Power Project at Critical-Hits.com, as well as by the leaner design of Gamma World, I've decided to give a 4th edition take on d20 Modern a try.
My thoughts can be briefly summarized:
I've cobbled together a first draft of the six hero classes. I don't have the powers yet; right now, I just have the nuts and bolts (HP, skills, class features), including an encounter power class feature for each. They are more or less modeled on the d20 classes, in some cases using the same names. I've largely not cared about balance, instead focusing on getting a starting point for each class. My thoughts, moving forward, are to generate powers for both classes and a few core occupations.
I've attached a PDF with the classes, I would love to get feedback and assistance in improving them, designing occupations, and making powers.
My thoughts can be briefly summarized:
- Use the Strong/Tough/Fast/Smart/Dedicated/Charismatic Hero framework from d20 Modern for the hero classes
- Dispense with the 4e roles
- Model occupations on Dark Sun's themes
- Use some of Gamma World's simplified mechanics, like no healing surges, adding level (instead of 1/2 level) to attacks and checks, and simplified rules for weapons (all the other details are window dressing)
- Make it a 10-level game, like Gamma World
- Make all powers utility powers, for the most part, with (hopefully) both non-combat and combat uses
- Have something like a level 1/3/5/7/9 power progression. Perhaps include a level 10 capstone ability?
- Expand the skill list
- Simplified, less feat-intensive multiclassing
I've cobbled together a first draft of the six hero classes. I don't have the powers yet; right now, I just have the nuts and bolts (HP, skills, class features), including an encounter power class feature for each. They are more or less modeled on the d20 classes, in some cases using the same names. I've largely not cared about balance, instead focusing on getting a starting point for each class. My thoughts, moving forward, are to generate powers for both classes and a few core occupations.
I've attached a PDF with the classes, I would love to get feedback and assistance in improving them, designing occupations, and making powers.