Mustrum_Ridcully
Hero
Then don't do that. d20 Modern was pretty similar in that regard, unless you used FX, people would get their favored weapon and armor and be done with it. There were no +3 Berreta 92F by default.I have a hard time imagining a group of characters in a SF universe steadily upgrading their equipment over time. I mean, you don't see Commander Worf in Velin Battle Armor, or Troy with a psi-enhancing helmet array, etc. Epic destinies could work in a setting where there is a definable endpoint, like for instance, a manipulator of Red Truth becoming a demi-godlike being or an intelligent AI becoming a microverse of its own creation. I have a harder time seeing an epic destiny in something like Starship Troopers, the X-Files, or Ghost Dog.
What's your point? Is it somehow impossible to add these feats and skills to a d20 Modern game? 3E didn't have shotguns or hand grenades, yet somehow d20 Modern managed to have them. 3E didn't have Computer Use, but d20 Modern managed to have that.While those statements are independently true, there is a rhetorical slip there. What I meant in the case of 4e was, "This is what there are rules for," not simply, "There is a lot of this." 3e had rules for crafting, social interaction, noncombat roles, and so forth. 4e does not really have a place for a Negotiator or the Windfall feat or Skill Focus (Craft:Mechanical).
(Besides, since when does 4E not have rules for social interaction? Did I somehow miss the latest errata removing several skills and the examples for social skill challenges?)
And non-combat roles? It had them the same way it had combat roles, and it had them the same way 4E has non-combat roles - implicit, hidden away in class features and skills. (Look at the Rogue - his "non-combat" role is clearly the trap-finding and scouting stuff, since both skills are "pre-selected". A Wizard still has most the skills that can be used for "Knowledge" type checks.)
d20 Modern was a lot more open in that regard - a Charismatic Hero was clearly the "Face" of a party, because most of his skills and talents were geared to interaction with people. Of course, it didn't really define these roles with 4E clarity - which would be the "4thified" d20 Moderns job.
4E would add skill challenges to the mix - (unfortunately, d20 Modern ignored the Urban Arcana rules for complex skill checks), and they would certainly be able to cover a lot of the non-combat interaction and conflicts typical for a modern game.