zoroaster100
First Post
So in 4E we have minions with 1 hp, "normal" monsters that take about four hits to kill, elites with double hp and solos with 5 times the hit points. While the game can be fun, I've noticed some concerns from players that it takes too many hits to kill the "normal" monsters, not to mention the elites and solos. I think it's fine to have elites and solos for occasional use, and normal monsters too. Minions can be neat too, especially in big groups, but it can feel too much like everyone knows how easy it is to kill them or else it takes too long. What about having something in between, with half the hp of a normal monster, but doing about the same damage and being worth about half the XP? What is the downside or what obstacles must be overcome to implement such monsters in 4E?