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[4e][Paragon] Kombat Kraziness (closed)


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renau1g

First Post
Soliloquy, Elven Ranger/Battlefield Archer15
[sblock=stats]
Str 11
Dex 22
Con 16
Int 11
Wis 20
Cha 9

AC 30 (10 + 7 [half level] + 6 [dexterity] + 6 [Armor] + 1 [feat]
For 26 = 10 + 7 [half level] + 1 [ranger] + 2 [constitution] + 1 [earthhide] +3 [item] + 2 [great fortitude]
Reflex : 29 = 10 + 7 [half level] + 1 [ranger] + 2 [lightning reflexes] + 6 [dexterity] +3 [item]
Will : 25 = 10 + 7 [half level] + 5 [wisdom] +3 [item]

HP:111
Surge:27
Surges/d:9

Speed:9
Init:+14 = + 7 [half level] + 6 [dexterity] + 1 [Item]
Senses: Low-light Vision, Perception 39 Insight 22

Alignment: Good
Patron Deity: Corellon

Class Features:
This ranger chose the archer style. This gives the equivalent of the defensive mobility feat.
Hunter's Quarry -- bonus damage 2d8 [minor action]
Prime Shot

Paragon Path Features:
Archer's Action [Level 11] - You can spend an action point to reroll one ranged attack roll or ranged damage roll, instead of taking an extra action.
Battlefield Experience [Level 11] - You can designate more than one creature as your quarry at a time (5). In addition, any attack made against a quarry receives a +1 bonus to attack rolls.

Feats:
Lethal Hunter
Wild Elf Luck [FRPG]
Armor Spec (Hide)
Great Fortitude
Weapon Focus -- Bow
Weapon Proficiency -- Greatbow
Evasion
Fleet Footed
Lightning Reflexes

Code:
Skills:
Acrobatics: +20 = 6 [dexterity] + 7 [half level] + 5 [class training] + 2 [item]
Arcana: +7 = 0 [intelligence] + 7 [half level] 
Athletics: +14 = 0 [strength] + 7 [half level] + 5 [class training] + 2 [item]
Bluff: +6 = -1 [charisma] + 7 [half level] 
Diplomacy: +6 = -1 [charisma] + 7 [half level] 
Dungeoneering: +17 = 5 [wisdom] + 7 [half level] + 5 [class training] 
Endurance: +9 = 2 [constitution] + 7 [half level] 
Heal: +12 = 5 [wisdom] + 7 [half level] 
History: +7 = 0 [intelligence] + 7 [half level] 
Insight: +12 = 5 [wisdom] + 7 [half level] 
Intimidate: +6 = -1 [charisma] + 7 [half level] 
Nature: +19 = 5 [wisdom] + 7 [half level] + 2 [Elf] + 5 [class training] 
Perception: +19 = 5 [wisdom] + 7 [half level] + 2 [Elf] + 5 [class training] 
Religion: +7 = 0 [intelligence] + 7 [half level] 
Stealth: +13 = 6 [dexterity] + 7 [half level] 
Streetwise: +6 = -1 [charisma] + 7 [half level] 
Thievery: +13 = 6 [dexterity] + 7 [half level]

At-will:
Twin Strike +20 AC; 1d12+6 x 2, push 1 square per hit (no bonus dmg on crit)
Nimble Strike +20 AC; 1d12+12 x 2, push 1 square per hit (no bonus dmg on crit)

-Encounter:
Elven Accuracy [Elf][free action] - reroll (w/+1d4 bonus)
Yield Ground [Level 2 Utility][immediate reaction] Shift 5 squares, +2 power bonus on defenses TENT
Disruptive Strike [Level 3][immediate interrupt] +20 AC; 1d12+12 x 2, push 1 square per hit (no bonus dmg on crit), target takes a -8 on attack roll.
Weave Through the Fray [Level 6 Utility][immediate interrupt], shift 5 squares
Spikes of the Manticore [Level 7] +20 AC; 2 attacks, first does 2d12+12 damage, second does 1d12+12 damage; push 1 square per hit (no bonus dmg on crit)
Combined Fire [Battlefield Archer Level 11][immediate reaction] +20 AC; 3d12+12 x 2, push 1 square per hit (no bonus dmg on crit),
Archer's Glory [Battlefield Archer Level 12 Utility][free action] - You gain an action point that you must spend before the end of your next turn, once you drop an opponent to 0 hp.
Pinning Strike [Level 13] +20 AC; 2 attacks, 1d12+12 damage, push 1 square per hit (no bonus dmg on crit); Target is immobilized until TSNT

-Daily:
Spitting Cobra Stance [MP] [Level 5] Until the stance ends, you can make a ranged basic attack as an opportunity action against any enemy within 5 squares of you that moves closer to you.
Attacks on the Run [Level 9] +20 AC; Move your speed and during the move you can make 2 attacks, 3d12+12 push 1 square per hit (no bonus dmg on crit), Miss 1/2 damage per attack.
Open the Range [Level 10 Utility][immediate interrupt], shift 6 squares
Confounding Arrows [Level 15] +20 AC; 3 attacks, 1d12+12. A target hit once is dazed (save ends). A target hit twice is stunned (save ends). A target hit three times is stunned (save ends) and takes +2d12 damage. Miss: Target is Dazed. Push 1 square per hit (no bonus dmg on crit),


Item powers(2/d):
Displacer Earthhide +3
Elixer of Flying

Equipment(1 lvl 14,15,16 & 21k):
16th Forceful Greatbow +4, lvl 16
14th Cloak of Distortion+3, lvl 14, 21,000 gps, ranged attacks from more than 5 away take a -5 penalty (+4k from lower level item)
14th Displacer Earthhide +3, lvl 14, 21,000 gps,+6 AC, +1 Fort

Bracers of Archery - 1,800gp
Boots of Striding - 4,200gp
Casque of Tactics - 840gp
Dynamic Belt - 4,200gp
Elixer of Flying - 9,000gp
Potion of Resistance (lvl14) x 2- 1,600gp
Potion of Vitality x4 - 4,000gp
25,000

[/sblock]
 

Redclaw

First Post
Renau1G-- Soliloquy looks solid, although I did find a few things to clear up.

First of all, my calculations suggest you have another point to buy starting stats with.

Second, where did the 111 hit points come from? I've got you down for (12+16) for 30, and (14x5) for 70, which puts you at 98.

I also have your to hit calculated at +19 (+7 level, +6 dex, +2 proficiency, +4 enhancement), except when your targets are your quarry, at which point it boosts to the +20 you have listed. Your damage, on the other hand, should be +14 (+6 dex, +2 feat, +4 enhancement, +2 item).

Last thought, I am going to nix the elixir of flying. No epic items. In fact, you can't buy anything above your own level.
 


Walking Dad

First Post
Covaithe, Ardek looks good as is.

Let me take this moment to point out how much easier the Character Builder has made DMing. :D

:.-( I cannot use it. Not online at home and not able to use exes here...

-----------

Can I change my initial concept? Would still be a defender, but with the TWF option from Martial Power. Are feats from PH2 allowed?
 

Redclaw

First Post
No worries WD. I'm fine with new characters, as long as they use books we have access to now. I'm pretty sure we had MP when I started this, as someone was considering a beastmaster ranger.

As to the character builder, can you copy the exe file at work and bring it home?
 

renau1g

First Post
Renau1G-- Soliloquy looks solid, although I did find a few things to clear up.

First of all, my calculations suggest you have another point to buy starting stats with.

Wunderbar, I'll probably put in in STR.

Second, where did the 111 hit points come from? I've got you down for (12+16) for 30, and (14x5) for 70, which puts you at 98.

Whoops... I'm an idiot, still thinking in 3e mindset adding the CON modifier each level...

I also have your to hit calculated at +19 (+7 level, +6 dex, +2 proficiency, +4 enhancement), except when your targets are your quarry, at which point it boosts to the +20 you have listed. Your damage, on the other hand, should be +14 (+6 dex, +2 feat, +4 enhancement, +2 item).

Again the 3e mindset with Weapon Focus.... sorry :blush:

Last thought, I am going to nix the elixir of flying. No epic items. In fact, you can't buy anything above your own level.

No Problem, I didn't realize it was that high, I'll probably add an Ebony Fly figuring of wondrous power... and maybe some more potions.

Thanks for the review Redclaw :)
 


industrygothica

Adventurer
ENWorld has been really slow for me the past few days, but I'm still up for another round of this.

Unfortunately, I've only got the demo version of the character builder - but at least I know it'll be solid until 3rd level. ;)

What types of PCs do we have thus far? I want to try something different this time, though I'm not sure what.

Thanks,

-IG
 

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