Imaro
Legend
I don't see how shifting the complexity to the players alleviates the DM. Don't you still have to know the rules your players are using in order to abjudicate situations correctly? How do you challenge these players and keep them interested with NPC's if either...
a. every PC is a cookie cutter example of it's race and class.
b. They just don't have the options the players do.
c. Is there another option I'm not seeing?
I also don't see this in any way speeding up combat time...it seems to suggest a situation that is similar to 3e, where low level will be fast and higher level will be a drag(only now the player's are taking longer than before). Especially for players who are new to the game or don't have a firm grasp of the rules. As the rpg that most new players cut their teeth on, I really hope WotC looks for a way to address this.
a. every PC is a cookie cutter example of it's race and class.
b. They just don't have the options the players do.
c. Is there another option I'm not seeing?
I also don't see this in any way speeding up combat time...it seems to suggest a situation that is similar to 3e, where low level will be fast and higher level will be a drag(only now the player's are taking longer than before). Especially for players who are new to the game or don't have a firm grasp of the rules. As the rpg that most new players cut their teeth on, I really hope WotC looks for a way to address this.