Shifting of complexity can generate more fun however.
Consider the high level BO9S scenario. The warblade will spend more time than a fighter deciding on his manuever and so forth. However, when it comes down to execution, he will likely roll 1 d20 followed by some special effect, and then roll some damage dice.
The fighter will decide quickly, but may have to roll 4 times, each one with a different number that he has to add up, and then roll 4 different damage die to generate his overall attack.
The complexity has shifted from the die rolling and math to the player decision. In general I've determined that players enjoy making choices more then they do adding up tons of numbers. So, while the overall amount of time per player may be exactly the same, the fun factor has increased.
I expect that we will see a lot of this in 4e.
Consider the high level BO9S scenario. The warblade will spend more time than a fighter deciding on his manuever and so forth. However, when it comes down to execution, he will likely roll 1 d20 followed by some special effect, and then roll some damage dice.
The fighter will decide quickly, but may have to roll 4 times, each one with a different number that he has to add up, and then roll 4 different damage die to generate his overall attack.
The complexity has shifted from the die rolling and math to the player decision. In general I've determined that players enjoy making choices more then they do adding up tons of numbers. So, while the overall amount of time per player may be exactly the same, the fun factor has increased.
I expect that we will see a lot of this in 4e.