At the moment I will be looking at my player's attack bonuses and setting npc/monster ac according to the following guidelines: Hard will require a 12 to hit for the highest attack bonus, medium will require a 10 to hit for the average attack bonus and easy will require a ten to hit for the character with the lowest.
Wow. Really great advice from everyone. I'll take a look at those books but the above has me completely intrigued.
What if all enemies defenses instead of being numbers were simply: Very, Easy, Easy, Moderate, Hard, Elite or some sort five point system with players simply knowing they must roll 6, 8, 10, 12, or 14 or some number associated with the level?
I guess that would take away from the player's glee of a +3 sword or wanting to increase their strength but 4th Edition is looking more at effects and less at numbers. I'm off on a tangent now!
Thanks again and Happy Gaming all.
Tom