Any chance anyone could help me out with some DPR calculations? And ideas on how much is actually good/needed at any level?
The three early game builds I am looking at based on the advice given thus far.
Fighter 5 / Rogue 1 :
Pros = Seems to combine the consistency of the fighter class with the early utility of the rogue class; in the next two levels assassinate comes
Con's = No ranger levels until level 8 so levels 9-14 will see much less growth.
Fighter 1 / Ranger 5:
Pros = Get's the extra attack, pass without trace, gloom stalker (god tier imo) damage in turn one. Fighter 2 and Rogue 1 in the next two levels (followed by rogue 2-3) should ramp up quickly-ish. However;
Cons = No Action surge or Rogue though,
so full assassinate nova will not occur until level 9 or 10.
Fighter 3/Rogue 3:
Pro's = Assassinate, expertise, action surge and battle master all there!
Cons = No extra attack until level 8, no ranger levels so 9 - 14 levels will be pain.
All ASI come very late in comparison to single class
1 | Fighter 1: | Archery | |
2 | Rogue 1: | Sneak Attack, Expertise | Expertise Utility |
3 | Fighter 2: | Action Surge | <- enough said? |
4 | Fighter 3: | Battle Master | Extra damage when you need it |
5 | Fighter 4: | Asi | |
6 | Fighter 5: | Extra Attack | Extra dpr |
1 | Fighter 1: | | |
2 | Ranger 1: | | |
3 | Ranger 2: | Hunters Mark, Fighting style (Two Weapon Fighting) | |
4 | Ranger 3: | Gloom stalker | Extra attack on first turn and an extra 1d8 per hit. |
5 | Ranger 4: | Asi | |
6 | Ranger 5: | Pass without trace, Extra Attack | |
1 | Fighter 1: | | |
2 | Rogue 1: | Sneak Attack, Expertise | Expertise is a tick |
3 | Fighter 2: | Action Surge | Yep! |
4 | Rogue 2: | Cunning Action | |
5 | Rogue 3: | Assassinate | Nova! |
6 | Fighter 3: | Battle Master | |
I realize this entire build is based on surprise damage and that surprise is not consistent. I'm kind of nervous about it, I don't know what damage I should be doing at end game per turn, I don't know what is normal/average.