I have no idea why I all of a sudden have a bee in my bonnet about building a Dirk Gently character for 5e, but I do. I have some ideas that I think will work but I'm having trouble picking from the various options as far as classes and potential MCs go. So I'm soliciting for ideas, no idea to wacky.
Step one, I wanted a lot of luck built into the character. So, he's going to be a Lightfoot Halfling, and I'm going to give him the lucky feat at 4th. I think this nicely starts to index the fundamental interconnectedness of all things. Optimal? Not so much, but I'm ok with that.
Step two, Dirk is a bit of a scalliwag, so Charlatan BG and some levels in rogue. How many IDK. Probably starting in rogue for the skills, but again, not 100%. Maybe three levels for one of Inquisitive or Mastermind maybe.
Step three, back to luck for a moment, and this is where I'm really torn. Spellcasting. One the one hand, going Diviner for portent fits the build and character quite well, but is unfortunately MAD as heck. Great spell selection and utility though. One the other hand, Sorcerer works CHA, which is better fit for limited stat builds and social skills use, and Wildmage is still pretty topical. Sadly, the Sorcerer spell selection isn't ideal, nor does spamming the surge table interest me at all. On a third, and entirely unexpected hand, very late last night I thought why not do both, MAD be damned. In the clear light of day I'm not so sure about that last idea, nor where that third hand came from.
I also had some creative roleplaying ideas about how to use Bardic inspiration next all that luck. The idea of combining Halfling lucky, with feat lucky, with Portent, and Bardic inspiration also has some pretty significant appeal. That's a lot of dice mods. Alas for my decision fatigue, I just can't decide.
Anyone have any other bright ideas?
Step one, I wanted a lot of luck built into the character. So, he's going to be a Lightfoot Halfling, and I'm going to give him the lucky feat at 4th. I think this nicely starts to index the fundamental interconnectedness of all things. Optimal? Not so much, but I'm ok with that.
Step two, Dirk is a bit of a scalliwag, so Charlatan BG and some levels in rogue. How many IDK. Probably starting in rogue for the skills, but again, not 100%. Maybe three levels for one of Inquisitive or Mastermind maybe.
Step three, back to luck for a moment, and this is where I'm really torn. Spellcasting. One the one hand, going Diviner for portent fits the build and character quite well, but is unfortunately MAD as heck. Great spell selection and utility though. One the other hand, Sorcerer works CHA, which is better fit for limited stat builds and social skills use, and Wildmage is still pretty topical. Sadly, the Sorcerer spell selection isn't ideal, nor does spamming the surge table interest me at all. On a third, and entirely unexpected hand, very late last night I thought why not do both, MAD be damned. In the clear light of day I'm not so sure about that last idea, nor where that third hand came from.
I also had some creative roleplaying ideas about how to use Bardic inspiration next all that luck. The idea of combining Halfling lucky, with feat lucky, with Portent, and Bardic inspiration also has some pretty significant appeal. That's a lot of dice mods. Alas for my decision fatigue, I just can't decide.
Anyone have any other bright ideas?