The dwarf calmly takes each coin in turn as the passengers come down one by one, about fifty in all. Mezzra, the drow, makes sure to stand by Dariana, and Korlin follows Asherah off the ramp, handing his coin to the Dwarf. As the number of passengers left dwindle, Merrilon appears from below deck, disheveled.
But when she tries to step on the ramp, she finds herself stepping back on to the ship, instead of off of it. She stands there for a moment, confused, before turning around and trying again. Again, as her foot steps off the ship, she is unexplicably facing the other direction, stepping on to the ship instead.
"What is the meaning of this?" she calls out. "Is this some kind of prank?"
"Where's your coin?" the captain said, walking up to her. "How many times did I tell you to have your coin."
"It was stolen from my room," she said, sniffing at the man. "Obviously I had one, or I wouldn't be here."
"You can't get off the ship without a coin," he said.
"This is preposterous, lower the magic now or you will feel the wrath of my house come down on your head."
"Wonderful. A threat. Boys?"
Two crewmen grabbed her by the arms and lifted her into the air. She began kicking and screaming to be unhanded, but the crew were deaf to her cries.
"Take her to the brig. If she escapes somehow, break her legs. We'll take her back to Port Llast. Otherwise, she'd never be able to leave the ship, and I'm not going to deal with that." He shakes his head. "I really hate people."
The last of the passengers hurry down the ramp, handing their coins to the dwarf. Once done, the old dwarf turns and begins walking, slowly, down the dock, his cane thunking with each step. The group follows at a snails pace, but no one wants to try walking in front of the dwarf after what happened to the Goliath, who is still nursing his jaw.
At the end of the dock, once everyone is on dry land, the dwarf turns around, agonizingly slowly, and appraises the group. He smiles wide, showing more than one tooth missing, and chuckles.
Then his cane glows with arcane runes, and his eyes begin to glow the same, and he slams his cane on to the ground once more. A light brighter than ten suns comes forth from the staff, blinding everyone in the area.
When the light fades, the first thing anyone notices is they are not where they were. Instead, they are in a large, circular room. The walls are fine marble, rising up fifty feet to the ceiling, which is one large stained glass window shining down on the room, depicting what looks like a human with red hair and violet eyes fighting a dragon. There is only one door in the room, and it is closed.
Around the walls are a number of items, displayed on a individual stands. Among them are one of each type of melee weapon, one of each type of bow (no crossbows), as well as a wooden staff, a metal staff, a glass staff, and three wands (one made of Oak, one of silver and one of stone). Each item is masterfully crafted, with unique designs and runes inlaid within them.
You also notice that not everyone is here. Only ten of the students are standing in this room: Dariana, Jordy, Mim, Asherah, Quentin, and Zivar are here, along with Jorrick the Goliath, Mezzra the drow, Korlin, and two others the group had not met before, a human woman with dark red hair and a severe expression, and a dragonborn male with deep blue scales.
"Isn't this so exciting?!?" came a high pitched voice as a blond, human woman appears in front of them, nearly bouncing up and down with excitement. She has a big smile plastered on her face, and is very fashionably dressed in which the predominant color is pink.
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As a point of reference, when hearing this person speak, think Kristen Chenoweth
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"Welcome, welcome, I'm sure you have a lot of questions but just be patient, and things will become clear. We know not everyone is going to make it to Halcyon, and we want to get this part over with so we know who to send back with the ship. Your going to go through a number of trials, and you need to be prepared."
She composes herself, then gestures to the items on the walls. "You may select any one item from this room. Be careful with your selection. These items are highly enchanted and will bond with whoever picks them up, and you won't be able to switch once you've chosen. The item you chose will grow with you as you advance, gaining power as you do and matching itself to your spirit. If you wind up staying, it will become your most prized possession, a reflection of who you are. If you wind up leaving, you will be allowed to keep the item, though it will become just an ordinary item. A memento of your short time here at Halcyon. Now take your time. The first trial will begin once you head through the door, which will not open until everyone has selected their item. Oh, and don't worry if two want the same item. Once it's picked up, another will take its place.
"Well that's all!" she says with a smile, "Good luck, I hope you survive. And maybe I'll see you at the other end of the trial. Toodles!"
And with that, she disappears in a flash of light, leaving you alone with your choice.
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This is a lot of railroading, but the trials, or entrance exams, are going to be like that at times. As always, feel free to role play any of that. I won't continue the story until everyone has chosen their item. You only have racial proficiencies, but you may choose an item you are not proficient with. It is reasonable to assume that some items will be more useful in some trials than others, so if you have a class in mind, picking an item that is associated with it, while not a guarantee, will at the very least help you get a spot in the associated college.
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