Feeroper
Explorer
I'm not asking whether it's technically possible to produce a new edition (obviously it is). I'm not asking whether the new edition can be a good game (it can be).
No, what I'm asking is whether it's even remotely possible whether the new edition can achieve the main goal set for it by the designers and the corporate entity that employs them: to unify the players of all the different flavors of D&D in one big happy family, all using the same rules (well, not really the same rules because of the modular approach, but that's a whole different kettle of fish I ain't touching here), all content to abandon the games we've found over the past dozen years that we really, really like for a game that isn't exactly what we want, but sort of resembles what we want if we squint and don't turn the lights on too bright.
The reason I'm asking is that this seems rather less likely than, say, me winning the lottery half a dozen times in a row while Eva Mendez rubs my feet and Christina Hendricks makes me a nice ham sammich. I currently play Pathfinder, and I'd say that, for my desires, it gets about 97% of the rules right. Why would I abandon that for a new game that gives me 40% of what I want? Likewise, why would a player of a 1E, 2E, BECMI, or 4E game give up his current game to play something that's very clearly not a 1E, 2E, BECMI, or 4E game?
In WotC's best-case scenario, how does 5E unify a fractured community that, for better or worse, has a wide variety of games that it likes perfectly well, thank you? What's the path they take to get from Point A to Point B?
Well that is the what they are attempting to show us. Just because we cant see it yet, or it doesnt exist at the moment, doesnt mean that it is impossible. Who knows how it will turn out? To play Devil's advocate here (and Im not insinuating that you are saying this in your post) just because something seem hard or even nigh impossible, does that mean that it shouldnt even be attempted? What if 5e comes out and revoloutionizes the game? What if they succeed on their vision and craft a game that does unify the audience? I personally think that this goal they have set themselves is a good one to have. It may be very difficult to achieve, but arent there alot of great things that started out as a seemingly impossible vision initially? For example, should Apple have given up when they were at their lowest state as it was impossible to regain any kind of a foothold? Clearly we now know the answer to that, but before their acension, well before the ipod, Apple was not a serious contender to a company like Microsoft or IBM.