tuxedoraptor
First Post
Rather than reviving my old thread, I decided to make a new one. That thread still has viable houserules but I do not use them anymore.
variant humans get +2 +2 to any two stats they wish.
Trickery domain cleric gets martial weapon proficency and their divine strike ignores resistance and downgrades immunity to resistance.
Clerics do not get detect magic, they get heroism instead.
Warlock invocations have been altered slightly.
Any warlock invocation that costs a spell slot and a long rest no longer costs a spell slot for the FIRST casting. The second casting costs a spell slot.
New invocation for warlocks: Inexorable shadows, 15th level
Whenever you cast a spell that does necrotic damage, it ignores resistance and downgrades immunity to resistance
Hex has been modified so the duration is now always one hour, but the damage scales in the same manner.
variant humans get +2 +2 to any two stats they wish.
Trickery domain cleric gets martial weapon proficency and their divine strike ignores resistance and downgrades immunity to resistance.
Clerics do not get detect magic, they get heroism instead.
Warlock invocations have been altered slightly.
Any warlock invocation that costs a spell slot and a long rest no longer costs a spell slot for the FIRST casting. The second casting costs a spell slot.
New invocation for warlocks: Inexorable shadows, 15th level
Whenever you cast a spell that does necrotic damage, it ignores resistance and downgrades immunity to resistance
Hex has been modified so the duration is now always one hour, but the damage scales in the same manner.