D&D 5E 5E Sunless Citadel - CG

Kobold Stew

Last Guy in the Airlock
Supporter
Kuhl hesitates. "Who were the archers going to shoot at in such a small room?" he asks. He offers to go in to investigate, but his concern is that someone stay outside to ensure the investigator does not get trapped as well.
 

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TallIan

Explorer
Edgar, Paladin 1

OOC: I read that as the archers would shoot out through the arrow slits - possibly into the courtyard we're standing in


"Yes, lets take a look, but leave someone out here so they can open the door." Edgar offered to accompany Kuhl.

[SBLOCK=Mini Stats]
Passive Perception: 12
AC: 16
Initiative: +0
HP: 12/12 (HD: 1/1d10)

Offense:
Halberd +5 10ft 1d10+3S
Halberd (Bonus action): +5 5ft 1d4+3B
Shortsword: +5 5ft 1d6+3P
Javelin: +5 30/120 1d6+3P

Devine Sense 3/3
Lay on Hands 5/5[/SBLOCK]
 

Charwoman Gene

Adventurer
As you enter the room, a coldness runs deep within your bones. You see a gleam of red light in the eye sockets of the three skeletons as they animate and attack you!
GM: Roll for Initiative. If you beat 18 you can act before the skeletons.

OOC: Initiative: 1D20+2 = [16]+2 = 18

Skeleton
Armor Class 13 (armor scraps)
Hit Points 13/13
Speed 30 ft.
Saves Dex +2 Con +2 Wis -1
 
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Kobold Stew

Last Guy in the Airlock
Supporter
Kuhl Initiative: [roll0].

OOC: Kuhl: HP 9, AC 16, Move 30.
Attack: Q'staff: 1d20+5 to hit, 1d8+3 (two hands) bludgeoning,
with (bonus action) unarmed strike, 1d20+5 to hit, 1d4+3 bludgeoning
 

purplerook

First Post
Ara watches as the dead bodies get up off the ground and attack Edgar and Kuhl. Hesitating momentarily, he starts to draw his bow and angle for a shot at one of the dead bodies - now skeletons - in the room.

OOC: Ara Inititive: 1D20+3 = [6]+3 = 9
Does Ara have an arrow shot from the main room into one of the skeletons attacking Edgar and Kuhl?

[SBLOCK=Ara]Ara, Level 1 - Male High Elf Wizard -
HP: 7/7, AC: 16 (Mage Armor)
Initiative: +3, Speed: 30ft, Senses: Passive Perception 12, Darkvsion <60ft Dark is dim, Dim is light
Saving Throws Str -1, Con +1, Dex + 3, *Int +5, *Wis +2, Chr 0
Abilities:
By Popular Demand
Fey Ancestry - adv vs. charmed, immune sleep

Offense:
Longbow: +5 1d8+3
Short Sword: +5 1d6+3

Spells
C - Green Flaming Blade, Mage Hand, Minor Illusion,Prestidigitation
1st (1/2) - Mage Armor, Silent Image, Shield,Sleep
[/SBLOCK]
[SBLOCK=Who, Owl Familiar]Familiar Who, Owl
Perception +3, Stealth +3, Passive Per 13, Darkvision <120ft Dark is dim, Dim is light
AC 11, HP 1
Flyby: provokes no opportunity attack when it flies out of enemy reach
Keen Hearing and Sight: Advantage on Perception checks that rely on hearing or sight
[/SBlock]
 

Charwoman Gene

Adventurer
GM: The skeleton will have half cover. +2 to AC. I don't play with "hitting cover" rules except in very specific circumstances, like hostages.
Also, please feel free to roll saves for my monsters. Thank you.
 
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purplerook

First Post
Ara, High Elf Wizard 1

At Ara first clear sight of the skeletons, he feel a disturbance in the weave of magic wash over him.

OOC: Ara save vs. skeltons: 1D20 = [3] = 3
Ara fails the save. Assuming it is fear. Please let me know the effects and duration.

[SBLOCK=Ara STATS]Ara, Level 1 - Male High Elf Wizard -
HP: 7/7, AC: 16 (Mage Armor)
Initiative: +3, Speed: 30ft, Senses: Passive Perception 12, Darkvsion <60ft Dark is dim, Dim is light
Saving Throws Str -1, Con +1, Dex + 3, *Int +5, *Wis +2, Chr 0
Abilities:
By Popular Demand
Fey Ancestry - adv vs. charmed, immune sleep

Offense:
Longbow: +5 1d8+3
Short Sword: +5 1d6+3

Spells
C - Green Flaming Blade, Mage Hand, Minor Illusion,Prestidigitation
1st (1/2) - Mage Armor, Silent Image, Shield,Sleep
[/SBLOCK]
 

Charwoman Gene

Adventurer
GM: I'm not sure what you are saving against, the whole coldness seeping into your bones was just flavor text. I'll call for saves if I need them.
 

TallIan

Explorer
OOC: I think [MENTION=6875781]purplerook[/MENTION] misunderstood when you said roll saves. What CharwomanGene meant was that if you do something that would cause the monsters to require a save you can roll the save for them. Eg casting burning hands our making a grapple or shove


Sent from my HTC One using Tapatalk
 


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