D&D 5E 5E: The Best and the Worst


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ccs

41st lv DM
Like:
It's brought even more people into local shops looking for games.
4e did this as well - initially. And within 6 months most had dropped the game in favor of pretty much anything else.
The new 5e players keep playing & bring friends.

Dislike:
I really dislike where you start getting bonuses ability score wise. But this is a dislike that i have with 3x & PF as well....
I much prefer the AD&D charts.
 

Dausuul

Legend
Like: I only get to pick one thing? That's a tough call... but I will go with bounded accuracy and all that it implies (removing expectations of magic items, strictly limiting bonus stacking, et cetera). In addition to being a good thing in itself, bounded accuracy helps enforce simplicity on the system.

Dislike: The skill system, which is the one place bounded accuracy causes problems. In combat, the bounded values (attack bonus, save bonuses, AC, save DCs) represent only part of your total combat power; you also have number of attacks, hit points, spell slots, and so forth. These unbounded values can scale as much as needed to make sure that specialist PCs shine in their specialties.

With skills, however, the bonus and the DC are the only values involved. As a result, the difference between a skilled PC and an unskilled one is hard to notice at low- to mid-levels. I would really like to see a rethinking of skills, to incorporate a non-bounded element of some kind.
 


BookBarbarian

Expert Long Rester
Dislike: Spellcasting in every class.

Like: It's hard to pick one. I'll go with one I haven't seen yet. The 5e SRD & OGL. There are so many great 3rd party options that wouldn't exist without it.
 

SailorNash

Explorer
Dislike: Gold, gear, and treasure in general doesn't seem to really matter. There's nothing to spend cash on. All the weapons are roughly the same. No crafting rules to really speak of. And while it's cool that magic items aren't required (and great there's no "magic item mart"), that's a big part of the fun, seeking out these ancient relics of untold power.

Like: better balance between magic and melee...there's few "trap choices" and Wizards are less quadratic than ever before.
 

kilpatds

Explorer
Like: bounded accuracy (and more)
Dislike: high-level (non-caster) capstone features don't compare to high-level spells.
 

Worst) All of the healing rules. Every single one of them. Second Wind, spending hit dice during a short rest, long rest full-heal. Everything.

Best) The explicit optionality of feats, multiclassing, and any given race or class. Combined with the assumption of no magic items, it really stops character generation from devolving into its own mini-game.
 

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