My character is level 3, and should be level 4 in the next week or two. He's in Verum, which has some homebrew rules, including raising the cap on Int to 22 rather than 20 for my faction. I want to address his "glass cannon" vulnerability. Nenarasto (High Elf: Str 10, Dex 13, Con 12, Int 19, Will 12, Chr 10, AC 11)
I had planned to dip one level into Cleric for the AC boost, as well as utility. I'd have to put 1 point into Will to meet the 13 min. for MC, but I get an extra point of Int back when I become a cleric of Runetharis, so there's no net cost. From what I understand, multiclassing at level 5 is particularly rough, since you delay learning any level 3 spells. So, I was thinking of doing the ASI at 4, then MC at level 6.
Cleric MC at 6
Benefits: Expertise in two of Arcana, History, Nature, or Religion. 3 Cleric cantrips. 2 First Level Cleric prepared spells, plus Command and Identify (1A = +1 and Advantage)
Feats/ASI/Stat increases: Elven Accuracy or +1 Int ASI @ 9, Warcaster @13, Breastplate
Level: 03 04 05 06 07 08 09 10 11 12 13
**AC: 11 11 11 18 18 18 18 18 18 18 18
***Int: 19 20 20 21 21 21 22 22 22 22 22
**Init: +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
**Con
(Conc)
Save: +1 +1 +1 +1 +1 +1 +1 +1+1 +1 1A
Feats/Ability increases: +1 Int/+1Will @ 4, Warcaster @ 9, +1 Int @ 6, Elven Accuracy or +1 Int ASI @13
Level: 03 04 05 06 07 08 09 10 11 12 13
**AC: 11 11 11 18 18 18 18 18 18 18 18
***Int: 19 20 20 21 21 21 21 21 21 21 22
**Init: +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
**Con
(Conc)
Save: +1 +1 +1 +1 +1 +1 1A 1A 1A 1A 1A
I just learned about the Bladesinger Arcane Tradition in 5e. The Sword Coast Adventure guide is allowed, just it didn't show up in the guides I looked at. I've been playing 4e, but have only played 5e for a little under a month. I'm allowed to retrain my Arcane Tradition, it just costs gold and in character time.
Blade Singer w/ Bladesong active & Studded Leather (switch Arcane Tradition @ Level 3)
Feats/Ability increases: +2 Int @ 4, Elven Accuracy or +1 Int ASI @ 8 Warcaster @12
Level: 03 04 05 06 07 08 09 10 11 12 13
Level: 03 04 05 06 07 08 09 10 11 12 13
**AC: 18 19 19 19 19 20 20 20 20 20 20
***Int: 19 21 21 21 21 22 22 22 22 22 22
**Init: +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
**Con
(Conc)
Save: +5 +6 +6 +6 +6 +6 +6 +6 +6 +6 6A
Blade Singer w/ Bladesong active no armor (switch Arcane Tradition @ Level 3)
Feats/Ability increases: +2 Int @ 4, Red Mage feat @ 8, Elven Accuracy or +1 Int ASI @ 12
Level: 03 04 05 06 07 08 09 10 11 12 13
**AC: 15 16 16 16 16 22 22 22 22 22 22
***Int: 19 21 21 21 21 21 21 21 21 22 22
**Init: +3 +3 +3 +3 +3 +8 +8 +8 +8+8 +8
**Con
(Conc)
Save: +5 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6
Red Mage is a custom Verum feat (from The Mages Guild ):
Sigil of the Dane
Prerequisite: The ability to cast an arcane spell. Proficiency with one martial weapon. 1 Loyalty to the Mages Guild.
You are trained in the efficiency of battle magic.
I had planned to dip one level into Cleric for the AC boost, as well as utility. I'd have to put 1 point into Will to meet the 13 min. for MC, but I get an extra point of Int back when I become a cleric of Runetharis, so there's no net cost. From what I understand, multiclassing at level 5 is particularly rough, since you delay learning any level 3 spells. So, I was thinking of doing the ASI at 4, then MC at level 6.
Cleric MC at 6
Benefits: Expertise in two of Arcana, History, Nature, or Religion. 3 Cleric cantrips. 2 First Level Cleric prepared spells, plus Command and Identify (1A = +1 and Advantage)
Feats/ASI/Stat increases: Elven Accuracy or +1 Int ASI @ 9, Warcaster @13, Breastplate
Level: 03 04 05 06 07 08 09 10 11 12 13
**AC: 11 11 11 18 18 18 18 18 18 18 18
***Int: 19 20 20 21 21 21 22 22 22 22 22
**Init: +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
**Con
(Conc)
Save: +1 +1 +1 +1 +1 +1 +1 +1+1 +1 1A
Feats/Ability increases: +1 Int/+1Will @ 4, Warcaster @ 9, +1 Int @ 6, Elven Accuracy or +1 Int ASI @13
Level: 03 04 05 06 07 08 09 10 11 12 13
**AC: 11 11 11 18 18 18 18 18 18 18 18
***Int: 19 20 20 21 21 21 21 21 21 21 22
**Init: +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
**Con
(Conc)
Save: +1 +1 +1 +1 +1 +1 1A 1A 1A 1A 1A
I just learned about the Bladesinger Arcane Tradition in 5e. The Sword Coast Adventure guide is allowed, just it didn't show up in the guides I looked at. I've been playing 4e, but have only played 5e for a little under a month. I'm allowed to retrain my Arcane Tradition, it just costs gold and in character time.
Blade Singer w/ Bladesong active & Studded Leather (switch Arcane Tradition @ Level 3)
Feats/Ability increases: +2 Int @ 4, Elven Accuracy or +1 Int ASI @ 8 Warcaster @12
Level: 03 04 05 06 07 08 09 10 11 12 13
Level: 03 04 05 06 07 08 09 10 11 12 13
**AC: 18 19 19 19 19 20 20 20 20 20 20
***Int: 19 21 21 21 21 22 22 22 22 22 22
**Init: +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
**Con
(Conc)
Save: +5 +6 +6 +6 +6 +6 +6 +6 +6 +6 6A
Blade Singer w/ Bladesong active no armor (switch Arcane Tradition @ Level 3)
Feats/Ability increases: +2 Int @ 4, Red Mage feat @ 8, Elven Accuracy or +1 Int ASI @ 12
Level: 03 04 05 06 07 08 09 10 11 12 13
**AC: 15 16 16 16 16 22 22 22 22 22 22
***Int: 19 21 21 21 21 21 21 21 21 22 22
**Init: +3 +3 +3 +3 +3 +8 +8 +8 +8+8 +8
**Con
(Conc)
Save: +5 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6
Red Mage is a custom Verum feat (from The Mages Guild ):
Sigil of the Dane
Prerequisite: The ability to cast an arcane spell. Proficiency with one martial weapon. 1 Loyalty to the Mages Guild.
You are trained in the efficiency of battle magic.
- You are surrounded by a sigil that protections you from physical harm. You gain a permanent mage armor that is 15 armor base.
- Whenever you critically hit with a spell, you can reroll any number of extra dice rolled and take the higher result.
- You gain a bonus to your initiative equal to your intelligence modifier.
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