I would think that the thing they'd most need to do to get women into the hobby would be some (unfortunatley expensive) market research. You know - ask them what they want, rather than assume.
In my own experience, there's no particular thing in the mechanics, no. But, for those I've played with, the weight and general form of the mechanics are not so much a barrier as a speedbump. Not that the math is hard, or that they are incapable of comprehending, or something. They are perfectly capable of handling the rules.
But "capable of" does not imply they find it fun. And it doesn't mean those rules allow them to quickly get at what they want from the table.
Simply put, most of the women I've played with aren't in it to play a tactical wargame. This is not to say that they don't like combat, kicking butt and taking names. But they'd prefer to do it with less weight of rules, less plodding about counting squares, and whatnot, and a lot more drama and better pacing. All the mucking about with the details for rules seems to get in the way, slowing them down from getting to whatever it is they want out of the game.
And I think that's a fair critique. D&D's wargame roots are pretty darned obvious. They're great if your a player who gets their kicks specifically from rules mastery, but they're pretty cumbersome, boring, and uninteresting if that's not your bag.
I haven't heard any women gamers or non-gamers cite mechanical things as barriers to enjoying the hobby.
In my own experience, there's no particular thing in the mechanics, no. But, for those I've played with, the weight and general form of the mechanics are not so much a barrier as a speedbump. Not that the math is hard, or that they are incapable of comprehending, or something. They are perfectly capable of handling the rules.
But "capable of" does not imply they find it fun. And it doesn't mean those rules allow them to quickly get at what they want from the table.
Simply put, most of the women I've played with aren't in it to play a tactical wargame. This is not to say that they don't like combat, kicking butt and taking names. But they'd prefer to do it with less weight of rules, less plodding about counting squares, and whatnot, and a lot more drama and better pacing. All the mucking about with the details for rules seems to get in the way, slowing them down from getting to whatever it is they want out of the game.
And I think that's a fair critique. D&D's wargame roots are pretty darned obvious. They're great if your a player who gets their kicks specifically from rules mastery, but they're pretty cumbersome, boring, and uninteresting if that's not your bag.