"No constraints" and "no reason not to rest after literally every encounter" are not the same thing.For those who say they don't play with any constraints on resting, how does that work?
It's just such an alien concept to me.
How is it fun to have 1 encounter per long rest? And if you have more encounters than that, why, if there are no constraints?
By 'no constraints,' I think we mostly mean no artificial or contrived (or 'GM Force' to go all Forge) constraints. There may, however, be consequences to resting frequently or pushing on too long.For those who say they don't play with any constraints on resting, how does that work?
It's just such an alien concept to me.
How is it fun to have 1 encounter per long rest? And if you have more encounters than that, why, if there are no constraints?
Sorry but that's my way or the high way, and that's obviously a no go.
I would much rather have rules that does not draw this behavior out of DM's like you.
By 'no constraints,' I think we mostly mean no artificial or contrived (or 'GM Force' to go all Forge) constraints. There may, however, be consequences to resting frequently or pushing on too long.
It is possible to wring some fun out of the 5MWD. Panning, organizing resources, setting up, prepping and executing a mission (and extraction, and safe base to return to or establish to rest again) can be an interesting exercise. It can also be a very effective strategy, and success, even when planning & overwhelming force has made the resolution of that success all but trivial, is still success - if the PCs are very pragmatic, it could also be 'in character' for them to make such choices. It's a more modern military strike force than fantasy heroics, but it's a legitimate style of play.
Sorry but that's my way or the high way, and that's obviously a no go.
I would much rather have rules that does not draw this behavior out of DM's like you.
Sorry but that's my way or the high way, and that's obviously a no go.
I would much rather have rules that does not draw this behavior out of DM's like you.
Bob should totally have pointed out that there isn't an inherent mutual exclusivity between 'fantasy game' and 'guns'... if the DM is going to give reasons that are meant to explain why they are saying "No." to something, they should at least be valid ones (for example: "There aren't any guns in this campaign setting by default, and I don't want to introduce them in a way that skips past all the early firearm technology and straight to automatic rifles - so how about start with a musket instead, and we can see about more advanced firearms later on in the campaign?.")Joe: But this is a fantasy game. There aren't any guns!