Tony Vargas
Legend
Not, in itself, a problem. "Encounters are too easy" and "one character seems too strong/weak" are problems. If the campaign having that problem is running 1 encounter/day...nothing changes the fact that
1) many players evidently seldom experience 6-8 workdays
It's a place to start. If you are suffering form the kinds of issues that too few encounters/day or short-rests/long-rest would be expected to cause, then using the prescribed numbers would be a way of getting back on track. If you tried that, and it didn't work, it would point to a completely different issue. But, if you tried it and the problem resolved, then you could find ways to get back to the pacing you want, either by re-defining or ruling more advisedly on what constitutes a rest, or by adjusting things to work with fewer encounters/day (harder encounters while maintaining the short:long rest ratio of 2.5, for instance, or engineering spotlight time for the PCs disfavored by the pacing you settle on).2) yet, the rules "expect" and "assume", and more annoyingly, so does a number of forumists when they serve up the 6-8 encounter day as a miracle cure for anyone's problems
DMing 5e does require more work and/or experience and/or raw talent than prior eds, which is bucking a long-term trend towards DMing becoming a less arcane(npi) task. That's the price of DM Empowerment, though, and it's unavoidable (and, IMHO, worth it).Nothing wrong with your post per se, but it doesn't really address the real issue. I'm the DM that does not want to do as much work as you. I want the game to be written in a way so you and I don't have to.
OTOH, ironically enough, it's probably at its easiest if you just run a standard game with a standard number of encounters/day in a more directive storytelling (so-called "railroad") mode.
Last edited: