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D&D (2024) 75 Feats -- not nearly enough


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FrogReaver

As long as i get to be the frog
Anyone worried about the idea that "75 Feats" will make Session Zero a slog - you don't go looking through 75 feats at Level 1. You pick a background and it gives you a feat. You can custom-make a background, but that's only if you WANT to add that level of complexity. Similarly, you can STILL take ASIs at Level 4, etc.

For those that don't like Feats, they're still essentially optional - your background feature is just feat-like now. (In that it's called "a feat" and actually does more than free room and board).
Sorry. I’ve got to read every option at least 3 times. Maybe 10 and at least do some rudimentary analysis around them.
 

FitzTheRuke

Legend
Sorry. I’ve got to read every option at least 3 times. Maybe 10 and at least do some rudimentary analysis around them.
You're not alone, but apparently most people just pick a background and take what it gives you. If anything, I hope they make it abundantly clear that you can swap out any given features in each background and/or totally make up your own.
 

Minigiant

Legend
Supporter
Warcaster is something I liked choosing for variant human clerics if the GM wasn't allowing a free feat in general. Lucky is a good take given its universality.

As it stands, the biggest problem with the current edition (not the new one coming out) is that Feats are very much broken down into two sides: "Useful" and "Incredibly Niche". There are some feats that are particularly necessary for Martials, while there are some things that are just incredibly niche and would be fine to fill out a character but not against an ASI. Moving away from those two being in competition with one another, as well as trying to gate feats by their effectiveness, will hopefully balance things out a bit. But even still, making it a choice rather than just getting both is the big mistake here.
It's More like 3 categories.

Useful: Good to have once you are have 18 or more in your prime score
Specialist Necessities: If your class/subclass leans to a specialization, you will take them. Otherwise it's Niche.
Incredibly Niche: Niche

The real problem is that second group. Because they are basically Noob Gates. They are mechanics striped out the base game to make the base game simpler. But once you get experience, they latch onto your character as they are too good for specialists.

These are the weapon and armor feats and the basic magic feats.
We were fine without them being core for a decade. I run DCC, 3.x derived. No feats and I don’t have to hand out crazier loot for character differentiation. Even with just 7 classes.
DCC has pseudofeats in its classes.
 

FrogReaver

As long as i get to be the frog
Feats are essential. If you don't have any feats some classes will be absolutely abysmal to play. The system is already suffering from casters being the only classes with actual options as you level up aside from feats. If you remove feats then there won't be ANYTHING else available.
I think feats benefit casters more than martials.
 


Minigiant

Legend
Supporter
I think feats benefit casters more than martials.
Correct

Feats are almost essential for martials. Feats is where the martial subsystem is hidden.
Feats are more beneficial to casters. The caster subsystem (spellcasting) is already attached to caster.
Feats are neutral to skill monkeys.

If martials got their Fighting style and Weapon Mastery at level 1 and their Mastery feat are level 4, a lot of "feats" could be cut.
 

FrogReaver

As long as i get to be the frog
Correct

Feats are almost essential for martials. Feats is where the martial subsystem is hidden.
Feats are more beneficial to casters. The caster subsystem (spellcasting) is already attached to caster.
Feats are neutral to skill monkeys.

If martials got their Fighting style and Weapon Mastery at level 1 and their Mastery feat are level 4, a lot of "feats" could be cut.
I don’t find feats essential for martials. I’ve played too many featless games for that.

Its just many of the good ones benefit them less due to lack of spell slots, already having armor and shields, nearly all the offensive ones being worth far less than +2 str or dex. *while casters are less impacted when missing out on +2 to casting stat.
 

Minigiant

Legend
Supporter
I don’t find feats essential for martials. I’ve played too many featless games for that.

Its just many of the good ones benefit them less due to lack of spell slots, already having armor and shields, nearly all the offensive ones being worth far less than +2 str or dex. *while casters are less impacted when missing out on +2 to casting stat.
That's why I said almost.

The optimal path for a martial is
  1. Maximize your Attack Ability Score with ASI to 20
  2. Take the Master feat for your preferred fighting style
  3. Then either depending on your campaign or party makeup
    1. Take ASIs to a second ability score
    2. Take a feat that stacks with your primary fighting style
    3. Take a second fighting style and mastery
    4. Take a different Invest in another party role
    5. Take a flavor feat
 

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