Well, I accidentally TPK'ed my group =/ So now I am playing instead of running. The DM has given us freedom of Race/Class/etc so long as it is in one of the accepted areas (Core, Dragon Mag, Dungeon Mag, whatever)... He runs a game that is very open in style, where bluff and insight are very important, and no one is truly innocent... so I decided I would play a merc basically...
Race: Doppelganger
Class: Paladin
Lvl 5
(Gave 30 pts - his houserule)
St 18
Co 12
Dx 10
In 10
Wi 16
Ch 18
Feats:
Healing Hands
Pact Initiate
Toughness
Skills:
Religion +7
Insight +12
Intimidate +11
Diplomacy +11
Bluff +13 (+35)
+2 Rimefire Imposter's Plate
+2 Dynamic Weapon
+1 Holy Symbol
Bag of Holding
Hvy Shield
This is about as far as I have gotten so far... any suggestions, or ideas?
Race: Doppelganger
Class: Paladin
Lvl 5
(Gave 30 pts - his houserule)
St 18
Co 12
Dx 10
In 10
Wi 16
Ch 18
Feats:
Healing Hands
Pact Initiate
Toughness
Skills:
Religion +7
Insight +12
Intimidate +11
Diplomacy +11
Bluff +13 (+35)
+2 Rimefire Imposter's Plate
+2 Dynamic Weapon
+1 Holy Symbol
Bag of Holding
Hvy Shield
This is about as far as I have gotten so far... any suggestions, or ideas?