AbdulAlhazred
Legend
They made alchemical opportunist as a supplementary feat to presumedly represent some skill at use... but it really doesnt go far at all.
Where as it seems to me if we combine them with other class control which force movement to enhance those powers or enable enhancing via your application skill they can deliver extra pop.
Effectively the unimpressive basic use they have now might be a good starting point. With feats to make them more skillful and better interact with powers.
Agreed. The gloves help a little, but they really needed a couple more, perhaps paragon/epic power ups to kick them over the top. The fundamental problem was the fixed attack roll bonus. If you could just add an ability score bonus to it that would be huge. Some damage bonus would also be needed. The more effect-based alchemy OTOH is actually not bad, smoke stick for example is OK, since it just creates an effect, but I think it would still be desirable if you could add in some more significant effects for these at higher levels.