Garthanos
Arcadian Knight
Found Elsewhere in the Wilds
"I have proposed a Martial Controller which is based on the following concept(s):
1. [ ] Trap-Setter
2. [ ] Grenade Tosser
3. [ ] Exotic Weapon Master
4. [ ] Trick-Shot Master
5. [ ] Grappler / Tripper / Brawler
6. [ ] Melee Multiattacker
7. [ ] Faster-than-Human Movement
8. [ ] Non-Magical Emotional Manipulation
9. [ ] Minion Master
My idea does not provide a viable replacement for a Wizard as the party's Controller for the following reasons:
1. [ ] Powers require too much set up time to use in a newly entered area.
2. [ ] Powers rely on expendable (and potentially expensive) items that can run out.
3. [ ] Powers rely on items (or moves) that can be used by anyone in the manner described, even a child.
4. [ ] Powers rely on equipment which cannot be used in extremely common adventuring environments.
5. [ ] Powers rely on severe suspension of disbelief about monster / NPC behavior.
6. [ ] Concept is a one-trick wonder that does not lend itself to 30 levels of powers.
7. [ ] Concept, in the abstract, belongs better in one of the other three roles.
8. [ ] Concept's specific core mechanics are better associated with another role.
9. [ ] Concept relies on a core mechanic that, fundamentally, is not battlefield control.
10. [ ] Concept does not effectively provide battlefield control against multiple opponents.
11. [ ] Concept cannot control enemies before they reach the party.
12. [ ] Concept may be required to put itself in harm's way too much, leading
Additionally, your concept has the following stylistic issues:
1. [ ] Powers are prone to absurd, game-breaking results.
2. [ ] Powers violate physics and common sense (even at Heroic tier).
3. [ ] Powers rely on extremely specific gear and constrain flexibility in equipping the character.
4. [ ] Powers rely on items that are magical in origin, diluting the Martial flavor.
5. [ ] Concept requires a technology level that makes it unsuited for many games.
6. [ ] Concept is "gimmicky" in execution and is too specific to offer versatility in PC creation.
7. [ ] Reliance on minions may make the class take up an unfair amount of time at the table by making it a "party of one."
Some of the above are nonsense of course...
"I have proposed a Martial Controller which is based on the following concept(s):
1. [ ] Trap-Setter
2. [ ] Grenade Tosser
3. [ ] Exotic Weapon Master
4. [ ] Trick-Shot Master
5. [ ] Grappler / Tripper / Brawler
6. [ ] Melee Multiattacker
7. [ ] Faster-than-Human Movement
8. [ ] Non-Magical Emotional Manipulation
9. [ ] Minion Master
My idea does not provide a viable replacement for a Wizard as the party's Controller for the following reasons:
1. [ ] Powers require too much set up time to use in a newly entered area.
2. [ ] Powers rely on expendable (and potentially expensive) items that can run out.
3. [ ] Powers rely on items (or moves) that can be used by anyone in the manner described, even a child.
4. [ ] Powers rely on equipment which cannot be used in extremely common adventuring environments.
5. [ ] Powers rely on severe suspension of disbelief about monster / NPC behavior.
6. [ ] Concept is a one-trick wonder that does not lend itself to 30 levels of powers.
7. [ ] Concept, in the abstract, belongs better in one of the other three roles.
8. [ ] Concept's specific core mechanics are better associated with another role.
9. [ ] Concept relies on a core mechanic that, fundamentally, is not battlefield control.
10. [ ] Concept does not effectively provide battlefield control against multiple opponents.
11. [ ] Concept cannot control enemies before they reach the party.
12. [ ] Concept may be required to put itself in harm's way too much, leading
Additionally, your concept has the following stylistic issues:
1. [ ] Powers are prone to absurd, game-breaking results.
2. [ ] Powers violate physics and common sense (even at Heroic tier).
3. [ ] Powers rely on extremely specific gear and constrain flexibility in equipping the character.
4. [ ] Powers rely on items that are magical in origin, diluting the Martial flavor.
5. [ ] Concept requires a technology level that makes it unsuited for many games.
6. [ ] Concept is "gimmicky" in execution and is too specific to offer versatility in PC creation.
7. [ ] Reliance on minions may make the class take up an unfair amount of time at the table by making it a "party of one."
Some of the above are nonsense of course...