A Merc's Life: Howl of the Carrion King [03]

mleibrock

First Post
Tsadok

Tsadok catches Houwlou's not so subtle gesture though he is not completely sure if he is saying he'd like to go back or reaffirming his own realization that we are out of sight of the rest of the group (though hopefully not out of mind).

OOC - does it seem the area they are being led could possibly house an Inn? Or does it feel more like a trap?
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
[sblock=MikeL]
It soon becomes plain that you are being led to the Battle Market itself. The huge building, dominating the town, looms large ahead of you, light and the sounds of raucous talk spilling from it's open doors.

There could be rooms for rent in there - you could fit a smallish inn with room to rattle around.[/sblock]
 

Scotley

Hero
Keeland shrugs in response and tries to follow just within the edge of sight or at least hearing. With any luck the larger group will make a lot more noise than he and Harney
 


mleibrock

First Post
Tsadok

As the patrol leads them to the center of the city, Tsadok does his best to take in everything around him as this information might come in handy in the near future. He also takes notice of the patrol itself and will pay particular attention to the hierarchy within. Also, he will listen to see if any names are spoken.
 

Leif

Adventurer
Houwlou Groulenas, Olcán Ranger4

Houwlou is likewise alert, only he concenrates more on his senses of hearing and of smell to perhaps give him some additional insight into their present circumstances. [Perception +15, Sense Motive +7]

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 44/44     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Summon Nature's Ally I
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
As the patrol leads them to the center of the city, Tsadok does his best to take in everything around him as this information might come in handy in the near future. He also takes notice of the patrol itself and will pay particular attention to the hierarchy within. Also, he will listen to see if any names are spoken.

None of these seems to be any more "in charge" than the others. You catch the name Kardswann a couple of times; from the context, he sounds like some sort of bigwig.

Houwlou is likewise alert, only he concentrates more on his senses of hearing and of smell to perhaps give him some additional insight into their present circumstances. [Perception +15, Sense Motive +7]

Ooohhh, these Gnolls don't like Houwlou. But that's probably because the Olcán enmity for Gnolls is totally mutual . . .
 


Scotley

Hero
"What? Wandering into the heart of the enemy camp with most of our companions surrounded by gnolls? What could go wrong?" Keeland whispers back.

OOC: [sblock]If this were a star wars game your quote would be more ominous. :D [/sblock]
 


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