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A Night at the Four Seasons (DM: renau1g, Judge:Ozymandias79)


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JoeNotCharles

First Post
As soon as the light appears, Tarkus can see the creature that Damen was attacking. Without even taking time to evaluate the rest of the threats - and before even taking time to aim properly! - he sends a quick blast of silver fire at it.

[sblock=Actions]
I still have a Standard left on my last turn, so this happens before Kaeysari's.

Standard: Sacred Flame at Crawler 2: Sacred Flame at Crawler 2 (vs Reflex) (1d20+6=13, 1d6+5=7)

Probably a miss. If it hits, 7 radiant damage and Papol gets a saving throw.
[/sblock]

[sblock=L4W Tarkus the Crusader]
Init: +0 Speed: 5 Perception:16 Insight: 20
AC: 18 Fort: 15 Ref: 14 Will: 19
HP: 36+5/36 Surges: 8/9 Surge Value: 9 AP: 1
Str:13 Con:14 Dex:8 Int:13 Wis:18 Cha:14

Powers:
Gaze of Defiance
Astral Seal
Sacred Flame
Second Wind
Exacting Utterance
Astral Flare
Channel Divinity: Divine Fortune
Channel Divinity: Healer's Mercy
Healing Word
Healing Word
Font of Tears
Bless
Rune of Mending
Symbol of Resilience
Hero's Chainmail
Ornament of Alertness
[/sblock]
 


Darksteed

First Post
*Kauldron looks around with shifty eyes looking back and forth for what may be to come then WHAM! He gets hit from the open side. The blast slipping past his shield and hitting him square in the chest. This knocks his back and off balance. Letting the second blast rock him off his feet. His clatters to the floor and slides a few feet. Before rolling back to his feet. He screams in pain as the acid rips into his armor and through the cracks. Searing and burning his flesh underneath. He runs back past the line ignoring all the others. Turning to find a good enough place to defend himself well he removes the acid from his armor. He spends a couple of seconds scrapping the gunk off of himself and breaths a sigh of relief.*

[sblock=Actions]Start of Turn: Takes 2 Ongoing Acid damage. (Kauldron resists 3 Ongoing damage)

Standard: Second Wind
-Effect: Kauldron spends a Healing Surge and regains 13 hp.
-Effect: Kauldron gains +2 to All Defenses until the start of next turn. (Already included in mini-stats)

Move: Move to H14.

End of Turn: Save vs. Ongoing 5 Acid damage. (Pass: 13)[/sblock]

[sblock=Kauldron] Goblin Tactics Trigger - Immediate Reaction to the First Enemy that misses Kauldron with a melee attack, shift 1 into a better flanking position.

Kauldron- Male Goblin Paladin 5
Passive Perception: 12, Passive Insight: 12

AC: 25, Fort: 20, Ref: 20, Will: 21
Vs. Next Attack Against Kauldron - +2 Power bonus to All Defenses
Vs. Opportunity Attacks - +2 bonus to All Defenses
Vs. Charm – +2 Item bonus to All Defenses
Vs. Fear – +2 Item bonus to All Defenses
Vs. Psychic - +2 Item bonus to All Defenses

Initiative: +4
Speed: 5

HP: 40/53, Temp HP: 0
Bloodied: 26, Surge Value: 13, Surges left: 7/12

Powers-
Divine Challenge
Enfeebling Strike
Goblin Tactics
Virtuous Strike

Action Point [ ] [ ]
Call to Challenge [ ]
Channel Divinity [ ]
Javelin [ ] [ ]
Second Wind [X]
Strength from Valor [ ]
Valorous Smite [ ]

Hallowed Circle [ ]
Lay on Hands [ ]
Majestic Halo [ ]
Dazzling Plate [ ]
Symbol of Brawn [ ]
[/sblock]
 
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Iron Sky

Procedurally Generated
Phoenix glances at the targets and picks two by the pool, blasting them with fire.

[sblock=Actions]Standard: Freezing Burst centered on D5
*Attack 1: 1d20+11=14 Reflex vs Bloodhulk 2
*Attack 2: 1d20+11=22 Reflex vs Ghoul.
*Damage: If hit, the targets take 1d6+11=17 fire damage and are slid Southwest 1.
Move: Move to H14.
Minor: -

Immediate Interrupt: If a non-minion hits Phoenix's AC or Reflex and would miss if it were 4 higher, Phoenix triggers Shield, gaining +4 AC/Ref TenT.
Immediate Reaction: If an enemy within 10 hits Phoenix, she triggers Infernal Wrath, dealing 1d6+6 fire damage to the enemy.

[sblock=Phoenix's Statblock]Phoenix, Female Tiefling Mage 5
Passive Perception: 18, Passive Insight: 18
AC: 18, Fort:17, Reflex: 20, Will:18, Resist Fire 7 -- Speed:6
HP:5+39/40, Bloodied:20, Surge Value:10, Surges left:7/8
Initiative +3, Action Points: 1
MBA: +7 AC, 1d4+4 fire damage. RBA: Range 20, 8 fire damage.

Powers: Magic Missile, Freezing Burst, Arc Lightning, Infernal Wrath, Orbmaster's Incendiary Detonation, Color Spray, Shield, Spidersilk Mantle, Second Wind, Flaming Sphere, Stinking Cloud, Flaming Dagger

Notes: *Phoenix does not provoke OAs for Ranged or Area attacks. Phoenix's attacks ignore fire resistance. *Phoenix gains +1 to hit against bloodied foes.[/sblock][/sblock]
 

OOC: ONE ALLY CAN BE SLID 1, CALL IT

Following Phoenix lead, but having powers much more suited to combatting undead he blasts them with energies anathema to their very being. Lack of leaves in the surroundings doesn't really bother the invoker as he calls the leaves from the astral sea to burn the undead.

[sblock=Actions]
Move: F11
Standard: Falling leaves vs Ref (Ghoul, Bloodhulk 2); radiant damage (1d20+9=16, 1d20+9=29, 2d8+6=10) - on hit, if they end the turn adjacent to allies they take 5 radiant damage - ONE ALLY CAN BE SLID 1, CALL IT
Bloodhulk 2 takes 22 + Critical damage (1d8=5) radiant damage
[/sblock]
 
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renau1g

First Post
OOC: [MENTION=14889]Mewness[/MENTION] - the 14 reflex missed, the 22 hit the Ghoul, so Ghoul is in F5

[MENTION=87106]MetaVoid[/MENTION] - you can't affect both targets after the attack by Phoenix.
 
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Mewness

First Post
Papolstaanas moves forward waving his sword, although it isn't clear what he's doing with it.

[sblock=Actions]Start: take 5 acid

Move to E7

Standard: Lodestone Lure, aug 1, vs crawler. Roll 13 vs Will. In the unlikely event that hits, 4 damage and pull it to E6.

Maybe I should reincarnate Papolstaanas as an avenger. Sigh.

Minor: Oaken Resilience, Papolstaanas gains DR 3 for the encounter.

End: fail save against acid[/sblock]
[sblock=Papolstaanas]Papolstaanas Male Kobold Battlemind 4
Initiative: +6
Passive Perception: 12; Passive Insight: 12; Senses: Normal
AC:21 (19), Fort:17, Reflex:18, Will:16
+2 defenses against traps
HP: 26/52, Bloodied:26, Surge Value:13, Surges left: 11/13
Action Points: 2
Shifty
Concussive Spike
Conductive Defense
Lodestone Lure
Battlemind’s Demand

Psychokinetic Scimitar Ranged Basic Attack
Second Wind

Oaken Resilience
Aspect of Bitter Ice


Persistent Harrier (immediate reaction): The first time during an encounter that P. is hit or missed with an attack, he can melee attack the triggering enemy, even if it is out of melee range (+9 vs AC, 1d8+5 damage). He teleports to a square adjacent to the enemy if he hits.

Blurred Step (special free action 1/turn): If an adjacent enemy marked by P. shifts, P. can shift 1 square in response.

Mind Spike (immediate reaction): If an adjacent enemy marked by P. deals damage to an ally with an attack that doesn’t include P., that enemy takes force and psychic damage equal to the amount its attack dealt to the ally.

Melee basic attack: +7 vs. AC, 1d8+3 damage.

Power Points: 3/4

Conditions: +2 saves, 19-20 crit range, -2 AC and ongoing 5 acid damage (save ends), resist all 3

Full sheet: Papolstaanas[/sblock]
 
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