Mewness
First Post
Papolstaanas regards the dead wolves uncomfortably. "They must have been very hungry," he mutters. He puts his scimitar away and sits down to rest for a bit, falling into a morose silence.
Maybe this would be a good time to back out. They aren't terribly far from Daunton yet, and then it's just a matter of taking the portal back to Bacarte--ridiculous. Things can't be so desperate that returning to his family would actually be better. He still must have some ability to--that wind must have come from somewhere: he just has to figure out how to get it to work reliably again. Maybe he was wrong about the spirits to begin with. Maybe it was something he was doing by himself all along... But then where were those voices coming from?
[sblock=OOC]Papolstaanas spends a surge to get back to full HP.[/sblock]
[sblock=Papolstaanas]Papolstaanas Male Kobold Battlemind 3
Initiative: +5
Passive Perception: 11; Passive Insight: 11; Senses: Normal
AC:20, Fort:15, Reflex:16, Will:14
+2 defenses against traps
HP: 45/45, Bloodied:22, Surge Value:11, Surges left: 11/13
Action Points: 1
Shifty
Concussive Spike
Conductive Defense
Lodestone Lure
Battlemind’s Demand
Psychokinetic Scimitar Ranged Basic Attack
Second Wind
Oaken Resilience
Aspect of Bitter Ice
Persistent Harrier (immediate reaction): The first time during an encounter that P. is hit or missed with an attack, he can melee attack the triggering enemy, even if it is out of melee range (+8 vs AC, 1d8+5 damage). He teleports to a square adjacent to the enemy if he hits.
Blurred Step (special free action 1/turn): If an adjacent enemy marked by P. shifts, P. can shift 1 square in response.
Mind Spike (immediate reaction): If an adjacent enemy marked by P. deals damage to an ally with an attack that doesn’t include P., that enemy takes force and psychic damage equal to the amount its attack dealt to the ally.
Melee basic attack: +6 vs. AC, 1d8+3 damage.
Power Points: 4/4
Conditions:
Full sheet: Papolstaanas[/sblock]
Maybe this would be a good time to back out. They aren't terribly far from Daunton yet, and then it's just a matter of taking the portal back to Bacarte--ridiculous. Things can't be so desperate that returning to his family would actually be better. He still must have some ability to--that wind must have come from somewhere: he just has to figure out how to get it to work reliably again. Maybe he was wrong about the spirits to begin with. Maybe it was something he was doing by himself all along... But then where were those voices coming from?
[sblock=OOC]Papolstaanas spends a surge to get back to full HP.[/sblock]
[sblock=Papolstaanas]Papolstaanas Male Kobold Battlemind 3
Initiative: +5
Passive Perception: 11; Passive Insight: 11; Senses: Normal
AC:20, Fort:15, Reflex:16, Will:14
+2 defenses against traps
HP: 45/45, Bloodied:22, Surge Value:11, Surges left: 11/13
Action Points: 1
Shifty
Concussive Spike
Conductive Defense
Lodestone Lure
Battlemind’s Demand
Psychokinetic Scimitar Ranged Basic Attack
Second Wind
Oaken Resilience
Aspect of Bitter Ice
Persistent Harrier (immediate reaction): The first time during an encounter that P. is hit or missed with an attack, he can melee attack the triggering enemy, even if it is out of melee range (+8 vs AC, 1d8+5 damage). He teleports to a square adjacent to the enemy if he hits.
Blurred Step (special free action 1/turn): If an adjacent enemy marked by P. shifts, P. can shift 1 square in response.
Mind Spike (immediate reaction): If an adjacent enemy marked by P. deals damage to an ally with an attack that doesn’t include P., that enemy takes force and psychic damage equal to the amount its attack dealt to the ally.
Melee basic attack: +6 vs. AC, 1d8+3 damage.
Power Points: 4/4
Conditions:
Full sheet: Papolstaanas[/sblock]