Napftor
Explorer
Varianor Abroad said:We've seen products like this before. So I wonder what will make it more useful or interesting. (Though I credit Bret. Behind the Spells was a really cool series.)
Examples:
Foul Locales (Mystic Eye Games)
Rooms With a View (Vanishing Goblin)
You have a good point here, varianor: what makes these new locations better/different than what's already been or being produced? To my mind, it's a locale's reusability that makes it good. These aren't one-shot dungeons, but rather places wherein lucky PCs might find repeated refuge, information, aid, and/or equipment. And of your examples above, MEG is gone and I don't really hear too much about Vanishing Goblin. Are there really alot of "Locales" type products around? I haven't seen them which is what made me talk to Daniel about a possible series. The MEG books were always a great deal of fun and I still pull them out for game use today.