Ridley's Cohort
First Post
fuindordm said:If a wizard is wearing that armor and getting close enough to the enemy for it to come into play, then their HP won't keep them in the game for very long. It might help against the cannon fodder and the ranged attacks a bit, but it will still be inferior to other defensive options they have from spells. I'll concede that it frees up a spell slot or two for other things, but for a straight-up wizard I think wearing armor is a zero-sum game even if there were no arcane spell failure. The main thing it gives the player is a false sense of security.
I would disagree. In the hands of savvy players, Wizards do not die because they got burned by a Fireball or slammed by the Hill Giant. They die because they got hit by 2 random Orc spears and then burned by a Fireball or slammed by the Hill Giant. Keeping your HPs topped off is important because the Wizard has a smaller margin of error, and AC is a very reliable means of lowering the rate of HP attrition. You are correct that any Wizard that relies on AC alone would be a fool.
For a multiclassed character, who is already investing class levels in other things and taking a big hit to their spellcasting power, then arcane spell failure is a grievous insult.
I would agree with you there. Wizard multiclassing is far inferior to Cleric multiclassing. ASF is a signficant problem. Frontloaded domain benefits is another big factor.