fuindordm
Adventurer
Dryfus said:I hate to quote myself, but I thought of something else, not only are you making it a switch for one roll to another, if a mage takes the ligh tarmor prof and uses leather(5% ASF) then by changing it to something akin to a concetration check with a DC higher than one your raising the chance of spell failure. B/c every one on a d20 is 5%. and if you do it "accross the board" and do it to ALL spell casters, they go from 0% spell failure to (with a DC of 15) 75% chance of spell failure. And what PC would want that?? I havent seen a VIABLE fix for this in this thread. b/c at lower level your hosing the mages and any other class you do any of the changes to.
For instance if you change it to a conentration check DC = 10 + spell level. At first level a mage wearing leather DC 11(first level spell) - concentration 7 (int of 16 + max concetration skill) = 4 or 20% chance to lose that spell. where now it's just 5% (or a roll of 1 on a d20). would that be any fairer than having the ASF. and having it apply to ALL spell casters????
No, it wouldn't really help. Substituting a Concentration check for ASF complicates things; the only advantage is unifying ASF into an existing mechanic for added consistency. From a character-building standpoint, this will only force characters who are interested in the armored spellcaster archetype to invest in a feat (Skill Focus: Concentration), and that won't even be enough to guarantee success with their highest-level spells.
So, if you believe that ASF is a necessary balancing factor (because arcane magic is more powerful) or want to keep it to enforce the wizard stereotype, it would be cleaner from a character-building perspective to allow a feat or series of feats to negate ASF.
I, however, believe that the mechanic is completely unnecessary--because I don't want to enforce the stereotype, and because I don't believe that arcane magic is more powerful than divine magic in 3rd edition.
Ben