Why ever wear Chainmail when a Breastplate is better in every way; oh, 50 gold, but that price difference is meaningless to characters for most of their life.
2 main reasons: roleplay and armor availability.
Why ever wear Chainmail when a Breastplate is better in every way; oh, 50 gold, but that price difference is meaningless to characters for most of their life.
Dannyalcatraz said:2 main reasons: roleplay and armor availability.
sukael said:This sort of thing is part of why I think that in 4E (if/when it comes out), arcane and divine magic should run on two separate systems (sort of like the difference between D&D magic and psionics, or the new "Magic of Incarnum" system that will be coming out sooner or later).
Not quite. Instead the components required depend on the caster rather than the spell: magisters (who are the only ones that have access to all complex spells without spending a crapload of feats) need both verbal and somatic components, while greenbonds only need verbal components but only have access to simple spells plus complex and exotic spells with the [plant] and [positive energy] descriptors. There are also mageblades, witches, and runethanes, but I can't recall off-hand whether they need somatics or not.fuindordm said:I also seem to remember that in these books Monte does make a distinction between the somatic components of simple and complex spells, saying that complex spells require complicated gestures made with the entire body, and are therefore limited by armor--but simple spells have been streamlined through centuries of research down to simpler gestures that are not limited by armor. I don't remember if there were any new game mechanics supporting the distinction though.
There are also mageblades, witches, and runethanes, but I can't recall off-hand whether they need somatics or not.
jigokusabre said:Who cares if its too hard early on and too easy late later levels? Things get easier for higher level characters.
It seems like a basic DC 20 (or DC 20 + Spell level) with your armor check penalty as a modifier would work out well enough. That way, masterwork armor would be easier to cast in, as would special materials... the spending of skill points requires some investment on the player's part to represent the characters practice in battle casting, and simple proficieny or new class level does not negate the penalty.
Pickaxe said:I think anyone considering playing a 1st level spellcaster would care. What 1st level character can make a DC 20 Concentration check easily? Even if you include Combat Casting AND Skill Focus (Concentration), a character with full ranks and a 12 Con would fail one third of the time-- and that's just for zero-level spells! Not a lot of fun to be a 1st level wizard. I think a better starting point would be a non-Concentration check, a "spell check," DC 0 or 0+spell level, modified by Armor Check Penalty, with a synergy bonus for 5 ranks in Concentration. Give each spellcasting class a modifier: +0 for sorc/wiz, +n for each of the rest (where n varies from class to class). Give bards a synergy bonus for 5 ranks in Perform (perhaps instead of an inherent modifier). The desired result is that no actual roll is necessary (because the check modifier equals or exceeds the DC-1) as long as the traditional classes are wearing their traditional armor (or lack thereof).
--Axe