fuindordm said:
They're in the metaphorical oven. I'll let you know when they're done.
I've never played rolemaster, but it sounds like at least their rules are internally consistent. Are the penalties surmountable by training?
Ben
Rolemaster has a lot of rules regarding Magic, but to keep things as simple as possible, I will just focus on Essence Casters. There are different versions of the game, but just dealing with the RMSS (Rolemaster Standard System) here goes.
The first thing to decide is if a Casting Maneuver is required.
No roll is required under the following conditions:
The spell is not of higher level than the caster.
The spell is not caster as an instantaneous action.
The caster has not used more than 25% of his overall power points
The caster has at least one hand free
The caster at least whispers key words of the spell. (In Rolemaster, a caster can decide to cast his spells silently, but must roll to do so)
The caster is not wearing Armour
The caster is not wearing a helm.
The caster is carrying less than 52.5 lbs of living organic Material
The caster is carrying less than 10.5 lbs of non-living organic material.
The caster is carrying less than 5.5 lbs of inorganic material
If a roll is required than the following factors apply:
Stat bonus+Spell list bonus+50+ modifiers
A chart shows a difference between the level of the caster - the level of the spell. (in D&D terms, the level needed to cast the spell)
This number is compared to the number of rounds of preparation taking. The longer the preparation (up to 9 rounds), the extra the bonus.
Other modifications:
How much power points are left. (how tired you are)
Spell type, (in rolemaster, it is possible for a Essence mage to learn and cast Channeling magic, or for a Magician to learn and cast spells from another class, even though both are Essence casters)
Free hand, penalty for no hands free, 0 for one hand free, bonus for 2 hands free.
Use of voice, Penalty for silenced, 0 for whispered, 0 for spoken and bonus for shout.
Helmets, 0 for none, and then penalties growing with Leather, leather and metal, and metal.
Equipment - -1 per 5lbs over 50lbs Living Organic Material, -1 per 1lbs over 10lbs of Non-living Organic Material, and -2 per 1lbs over 5lbs of inorganic material.
Armor (this is simplified) 0 for cloth, penalty for Leather, bigger penalty for chain and then even bigger penalty for metal. (Full plate armor is -90)
So, there are ways to get some bonuses to counter the penalties, plus a good stat